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04-06-2010, 16:57 | #1 |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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@dd149 : there is no one true mod. Each mod has its plus and minuses.
Thats the beauty of having choice. I for one don't want RA to be just a lwami database with pretty graphics on it. The database the modders have chosen, and its values for the different units is what makes this particular mod compelling. Some people like lwami, some like AT3 (that uses a variant of lwami), others like Mille-sabords mod which further changes lwami and finally some prefer RA mod. Doing a levelling of the different databases is not a good thing in my opinion. Just because a mod chooses a certain value, or does a thing in a certain way and another mod chooses different values and do things in some slightly different way doesn't mean that one of them is right and the other is wrong. |
04-06-2010, 17:15 | #2 | |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Цитата:
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04-06-2010, 18:02 | #3 | |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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Цитата:
Exactly I agree. The modders give us a baseline. Then anyone can change the doctrines, the database (if it is open) etc... to better suit their needs and that of their playing community. What I don't want is for the modders to publish RA mod with the lwami database or another database. They have their own visions. And to be perfectly honest, only the people (officers and enlisted men) that serve aboard real subs/warships have any idea of what the correct values for top speed, maximum depth, maximum weapon range etc... are. And they cannot tell us. So every mod under the sun has to use public sources. And public sources give estimates. Estimates vary, Janes can publish some values, and russian sources for the same units can publish a different set of values. Which is correct ? Its a question that doesn't even make sense because unless you happen to know the real values, all else is just guessing more or less. Its nothing to lose your sleep over. And little variances account for slightly different playing schemes in the different mods. |
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04-06-2010, 20:10 | #4 |
Senior Aircraftsman
Регистрация: Aug 2009
Сообщений: 32
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Seawolves Navy says great job and thank you
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05-06-2010, 02:52 | #5 |
Senior Aircraftsman
Регистрация: Nov 2008
Сообщений: 43
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Crazy Ivan the Kilo Iran Fix didn't work for me I still get CTD when picking Iranian Kilo in quickmission and selecting loadout or start playing. Am I doing something wrong?
And the fix provided chnaged the interfaces of Alfa too not the Kilo or Iranian Kilo. |
05-06-2010, 04:34 | #6 |
Senior Aircraftsman
Регистрация: Dec 2008
Адрес: Columbus,Ohio
Сообщений: 34
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You guys did a kick ass job thank you
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05-06-2010, 07:00 | #7 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Цитата:
Try remove a old file 173_588_New Player.lod from a root of game. Interface ALFA - It is correct replacement for Iranian Kilo. |
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05-06-2010, 07:42 | #8 |
Senior Aircraftsman
Регистрация: Nov 2008
Сообщений: 43
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Sweet that did the trick. I'm still going to download the whole rar. archive.
This DWX is truly a gem now I've got to sink something |
05-06-2010, 15:46 | #9 |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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to RA team:
actual weapon loadout= (default loadout -1) this bug(my opinion) still exist in many later-add platform, if you need, I could fix it one by one |
Здесь присутствуют: 9 (пользователей: 0 , гостей: 9) | |
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