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Старый 25-03-2010, 15:53   #741
goldorak
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Australian Navy : Metric or Imperial units

@ CrazyIvan,

I finally had someone answer the question wether the australian navy was converted 100% to metric and no. They still use a bit of imperial (nautical miles and knots) and a bit of metric (for range in km). At this point I would advise to leave the interface of the Collins in imperial units and call it a day.
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Старый 25-03-2010, 17:51   #742
fitzcarraldo
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Сообщение от Гена Посмотреть сообщение
fitzcarraldo
I think it doesn't matter or not so important. As CI said: "It's just a game". And there are many more unreal things in DW as russian sonar battlestation, ESM battlestation, 6 false torpedotubes on Akulas, TIW message, etc. Many things are done just for gameplay.
It´s true. I think the RA team is well oriented to solve the differents bugs of the game, and disregard others aspects of DW, mostly secondaries.

Another question:

I try (for simply test) to edit the database of RA 1.1 "beta", for add a new playable unit to an existent navy (the type 212A to the Argentine navy). Some suggestions? I read the tutorial of the DWEdit by CrazyIvan (from Commanders Accademy), but, sincerely, I don´t know how to make that . If some explication is possible, I will be very grateful

Thanks and regards.

Fitzcarraldo
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Старый 25-03-2010, 20:03   #743
CrazyIvan
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Сообщение от MR.Wood Посмотреть сообщение
They are all 3 used today. What about torpedo presets being changeable. Is it possable to steer the uuv's. Can anyone tellme how to add a dsrv to the Ohio class ssbn that is controlable ?
For add DSRV, you should use Hex Editor.
The editor of a Database Ludgers - does not give access for replacement of some data. :-(

However it seems that rescue operations it not SSBNs missions.

Unless now uuv does not cope on a wire? Familiarize with Weapons Guide for -RA- add-on.
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Старый 25-03-2010, 21:07   #744
MR.Wood
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thank you sir been try to figure out how to get it to work. Going to try to get one of the SSGN's working then add a few things to it. I have a lot to learn Thank agian
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Старый 25-03-2010, 21:10   #745
MR.Wood
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I just thought it would look cool I seen a Vanguard with a dsrv attached and liked the looks of it. Anyone know where I can get a good free hex editor
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Старый 25-03-2010, 21:56   #746
cayman
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Сообщение от MR.Wood Посмотреть сообщение
I just thought it would look cool I seen a Vanguard with a dsrv attached and liked the looks of it. Anyone know where I can get a good free hex editor
search "Winhex"
be patient
best wishes
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Старый 26-03-2010, 12:27   #747
sertore
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Exclamation

Hello,
seems that on Akula II Improved the special force does not work as expected.

Here is a test mission: HERE

In mission editor the special force are present as usual, but in the normal game does not appear the related option in the quick launch menu on NavMap.

Thanks for support.

PS: we are doing some tests playing multistation games: at the moment seems that we have a big instability using the laser rangefinder station. We are trying to reproduce the events that create bad behaviors (CTD or PC crash with blue screen and system recovery) and we will get in touch with you with detailed information and possibly with a test mission. First impression is that the graphic driver should be not involved in the problem as sometimes in the past, but we have to analyse the issues more deeply.
BTW, all problems related to stations selection for multistation games seems to be solved: thanks for good bugs fixing!

EDIT: sorry, forget to say that the Gepard should suffer of the same audio bug related to the launch of undersea missile: message correct on bottom window and audio limited to "Torpedo" (already fixed for Lada as stated by Jaf).

Последний раз редактировалось sertore; 26-03-2010 в 13:57.
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Старый 26-03-2010, 18:49   #748
CrazyIvan
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Сообщение от sertore Посмотреть сообщение
Hello,
seems that on Akula II Improved the special force does not work as expected.

Here is a test mission: HERE

In mission editor the special force are present as usual, but in the normal game does not appear the related option in the quick launch menu on NavMap.

Thanks for support.

PS: we are doing some tests playing multistation games: at the moment seems that we have a big instability using the laser rangefinder station. We are trying to reproduce the events that create bad behaviors (CTD or PC crash with blue screen and system recovery) and we will get in touch with you with detailed information and possibly with a test mission. First impression is that the graphic driver should be not involved in the problem as sometimes in the past, but we have to analyse the issues more deeply.
BTW, all problems related to stations selection for multistation games seems to be solved: thanks for good bugs fixing!

EDIT: sorry, forget to say that the Gepard should suffer of the same audio bug related to the launch of undersea missile: message correct on bottom window and audio limited to "Torpedo" (already fixed for Lada as stated by Jaf).
This bug has been fixed.
Tnx!
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Старый 26-03-2010, 19:55   #749
cayman
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No.1213 Sparviero JP missing "usflg.bmp"

It's been missing since DWX1.0
3th time I bring that up
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Старый 26-03-2010, 20:43   #750
CrazyIvan
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Сообщение от cayman Посмотреть сообщение
No.1213 Sparviero JP missing "usflg.bmp"

It's been missing since DWX1.0
3th time I bring that up

Fixed. long ago.
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Старый 26-03-2010, 21:37   #751
dd149
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When I create a random mission involving ASUW CV vessels dont appear only their wake.
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Старый 27-03-2010, 00:29   #752
CrazyIvan
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Сообщение от dd149 Посмотреть сообщение
When I create a random mission involving ASUW CV vessels dont appear only their wake.
Name CV ?
Миниатюры
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Название: dump00104382.jpg
Просмотров: 439
Размер:	346.1 Кб
ID:	8434  
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Старый 27-03-2010, 02:34   #753
dd149
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Chakri Naruebet CVS from Thainland appears when random mission in northern austrailia with French Amethyste sub.
Also seems in USNI ref some counties missing?
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Старый 27-03-2010, 03:39   #754
CrazyIvan
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Сообщение от dd149 Посмотреть сообщение
Chakri Naruebet CVS from Thainland appears when random mission in northern austrailia with French Amethyste sub.
Also seems in USNI ref some counties missing?
Миниатюры
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Название: dump00246140.jpg
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Размер:	31.3 Кб
ID:	8435   Нажмите на изображение для увеличения
Название: dump00257496.jpg
Просмотров: 413
Размер:	120.1 Кб
ID:	8436  
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Старый 27-03-2010, 15:47   #755
dd149
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CV problem

Checked , some files were corrupted, probably installation problem. Do not consider my report. Thanks for your development efforts, when can we expect the revised 1.1 version?
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Старый 27-03-2010, 22:33   #756
CrazyIvan
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Cool

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Сообщение от dd149 Посмотреть сообщение
Checked , some files were corrupted, probably installation problem. Do not consider my report. Thanks for your development efforts, when can we expect the revised 1.1 version?

The small adjustment of a sensor control UUV should be completed.

I checked installations of a sensor control in LWAMi mod.
As a whole it is possible to note, that UUV in it subjects not worked units.

Was checked up Akula-I Improved.

Based levels in LWAMi such:
Passiive Sonar SL: 59
Thrusts: +23 gains

According to the formula, we shall receive such maximal and minimal noise levels:
0 kts - 59. (Min noise)
33 kts - 82. (59 + 23 = 82 Max Noise)

For intermediate speeds such results:
30 kts: ~ 80 points noise
27 kts: ~ 78 points noise
23 kts ~ 75 points noise

UUV has given such distances of detection for Akula-I Improved run at of the above designated speed:

33 kts: detect by UUV at range 780 m.
30 kts: detect by UUV at range 485 m.
27 kts detect by UUV at range 310 m.
23 kts detect by UUV at range 30 m.


If Akula-I Improved run it is less than 23 kts (Or if only another target run with Noise < 75) - detect is impossible.


We congratulate the fans a LWAMi mod !
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Старый 27-03-2010, 22:50   #757
goldorak
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I wonder if it will ever be possibile to have a UUV that works correctly ?
Maybe the problem originally came from SCS when they decided to add passive sensor to the UUV, whereas in real life UUVs are not "mini towed arrays".
Maybe we should just ditch the whole passive sensor, and leave the UUV only with high frequency sonar. So that its used exclusively to detect objects at short range that are outside the immediate visibility cone of the submarine.
Detect objects in shallow waters, wrecks, mines, subs etc...

Read here how real life UUVs are used.
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Старый 28-03-2010, 00:08   #758
cayman
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only one kind UUV in so many different Subs, that's funny thing
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Старый 28-03-2010, 00:21   #759
CrazyIvan
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I wonder if it will ever be possibile to have a UUV that works correctly ?
Maybe the problem originally came from SCS when they decided to add passive sensor to the UUV, whereas in real life UUVs are not "mini towed arrays".
Maybe we should just ditch the whole passive sensor, and leave the UUV only with high frequency sonar. So that its used exclusively to detect objects at short range that are outside the immediate visibility cone of the submarine.
Detect objects in shallow waters, wrecks, mines, subs etc...

Read here how real life UUVs are used.
Actually I do not see the large difference in features of a torpedo and UUV.

UUV - the same size of a torpedo, why UUV could not have a passive head in same size device body?

Certainly in performance SCS it looks incredibly.

However passive sensor control comparable on the abilities with a sensor control of a torpedo - quite can is on UUV.

I do not think what is it Mini Towed Array - is does not give mirror contacts, and sensor cone has no same baffles of area as at TA.
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Старый 28-03-2010, 00:22   #760
goldorak
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only one kind UUV in so many different Subs, that's funny thing
Is this a limitation of the database ?
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