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Старый 05-08-2011, 23:36   #1702
kpv1974
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!!!

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Старый 11-08-2011, 03:16   #1703
CrazyIvan
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I glad see you , the Comrade!

In the original version of game, all torpedos blew up on CM's.

Then it was rejected by all community.

As the start CM, simply killed each torpedo.

And besides - torpedos have the advanced block the analysts.

So, not all so is unequivocal.
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Старый 11-08-2011, 13:26   #1704
dasOoops
DW & Il2 player
 
Регистрация: Dec 2008
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if torpedos have electro-magnetic detonator (not contact detonator), why it must blow at CM? I think, the mass of CM is too low for this type of detonator. Correct? I think, in original game is a bug...
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Старый 15-08-2011, 22:51   #1705
dd149
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Bug fix status

Hello RA team, could we know a little bit of the latest development? Are you going to issue a fix with latest corrections signalled here, or are you working on something bigger. The latest version is already pretty good and is used now full time by the French and Italian communities. Thanks again for your achievements.
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Старый 15-08-2011, 23:37   #1706
CrazyIvan
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Сообщение от dd149 Посмотреть сообщение
Hello RA team, could we know a little bit of the latest development? Are you going to issue a fix with latest corrections signalled here, or are you working on something bigger. The latest version is already pretty good and is used now full time by the French and Italian communities. Thanks again for your achievements.

If you have noticed, in original game, there is an inability to start missile in "sated salvo ".
Even VLS shoot 1 missile at 10 seconds.
Thus start 6 missiles to last 1 minute.

As well artillery - given from a database - are ignored.

In the version 1.33, it was is eliminated.
ROF (Rate Of Fire) Launchers work as is specified in a database.

VLS can start missile with the minimal interval per 1 second.

From ---- !DWX_RA_1_33_OPFOR_INFO.TXT ---- :

** - Launchers ROF (Rate Of Fire), now corresponding with Database values ROF.
** - Missile Doctrines fixed (for variable cruise altitudes soviet missiles).
** - Towed Array depth option,switch-off for Multistation game - for prevent CTD.
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Старый 16-08-2011, 00:12   #1707
dd149
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Superb job, it probably was not easy...
Some other nice things in the works?
When will you release 1.33 it seems that 1.32 is still on the download page?
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Старый 16-08-2011, 00:21   #1708
CrazyIvan
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Many corrections were made - I specially did not register it.

However many mistakes were liquidated.

Waiting ver. 1.33...

It is not long
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Старый 16-08-2011, 03:25   #1709
Panzermensch
Corporal
 
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Сообщение от CrazyIvan Посмотреть сообщение

From ---- !DWX_RA_1_33_OPFOR_INFO.TXT ---- :

** - Launchers ROF (Rate Of Fire), now corresponding with Database values ROF.
** - Missile Doctrines fixed (for variable cruise altitudes soviet missiles).
** - Towed Array depth option,switch-off for Multistation game - for prevent CTD.
God bless you and all DWX-RA crew!
German Team is really looking forward to play and test the next patch!!
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Старый 16-08-2011, 11:56   #1710
Гена
Senior Aircraftsman
 
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Сообщение от CrazyIvan Посмотреть сообщение
If you have noticed, in original game, there is an inability to start missile in "sated salvo ".
Even VLS shoot 1 missile at 10 seconds.
Thus start 6 missiles to last 1 minute.

As well artillery - given from a database - are ignored.

In the version 1.33, it was is eliminated.
ROF (Rate Of Fire) Launchers work as is specified in a database.

VLS can start missile with the minimal interval per 1 second.

From ---- !DWX_RA_1_33_OPFOR_INFO.TXT ---- :

** - Launchers ROF (Rate Of Fire), now corresponding with Database values ROF.
** - Missile Doctrines fixed (for variable cruise altitudes soviet missiles).
** - Towed Array depth option,switch-off for Multistation game - for prevent CTD.
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Старый 29-08-2011, 11:11   #1711
cayman
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Сообщение от CrazyIvan Посмотреть сообщение
If you have noticed, in original game, there is an inability to start missile in "sated salvo ".
Even VLS shoot 1 missile at 10 seconds.
Thus start 6 missiles to last 1 minute.

As well artillery - given from a database - are ignored.

In the version 1.33, it was is eliminated.
ROF (Rate Of Fire) Launchers work as is specified in a database.

VLS can start missile with the minimal interval per 1 second.

From ---- !DWX_RA_1_33_OPFOR_INFO.TXT ---- :

** - Launchers ROF (Rate Of Fire), now corresponding with Database values ROF.
** - Missile Doctrines fixed (for variable cruise altitudes soviet missiles).
** - Towed Array depth option,switch-off for Multistation game - for prevent CTD.

wow,, that's exactly what I thought you could do in the next version, when I develop a playable Su-32FN/Su-34, I found that the Salvo-shooting interface IS absolutely necessary inprovement for the game, that's great news!

Another thing, when I develop playable jet-plane onboard Carrier, noticed that the Game also ignore the Airstrip databse setting, that cause the fail landing on the Carrier wonder if you can check this out in the future development?

playable ariplane on the Carrier, that would be a lot of fun!

on another hand, helo-landing airstrip setting is working well , so right now, I add some playable special-airplane on the Carrier, that bring me a lot of fun












Последний раз редактировалось cayman; 29-08-2011 в 11:36.
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Старый 31-08-2011, 15:28   #1712
CrazyIvan
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To: Cayman.

Establish correctly airstrip (light green), and the plane will be capable landing on a deck.
Make a beginning of a air-strip approximately 250 meters behind of the ship.
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Старый 31-08-2011, 16:02   #1713
niklos4
Aircraftsman
 
Регистрация: Aug 2011
Адрес: Greece
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Hello everyone....
Congratulations to RA team. Superb job!!! I have discovered your mod only too recently although I play DW for many years now. I think its the best mod I've seen so far. Can't find any missions or scenarions based on your mod though. I would be more than happy if you had any suggestion.
Again, congrats. Keep up the excellent work!
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Старый 31-08-2011, 21:45   #1714
CrazyIvan
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Сообщение от niklos4 Посмотреть сообщение
Hello everyone....
Congratulations to RA team. Superb job!!! I have discovered your mod only too recently although I play DW for many years now. I think its the best mod I've seen so far. Can't find any missions or scenarions based on your mod though. I would be more than happy if you had any suggestion.
Again, congrats. Keep up the excellent work!
Welcome Onboard, Comrade!

Missions are located in a folder Scenario in subfolders:

688HK_DW_Scenario
RSR_RA_Campaign
SubComm-Campaigns
SubComm-Scenario_RA

Copy them from these subfolders in a folder Scenario.
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Старый 01-09-2011, 17:09   #1715
CrazyIvan
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Exclamation

Version 1.33 -Reinforce Alert- available for download.

Links - in post #1.


Cheers!
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Старый 01-09-2011, 19:54   #1716
Panzermensch
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let me be the first one who say thanks for releasing this patch!
I am very looking forward to check all the new features and fixes!

Thanks from my german DW crew!
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Старый 01-09-2011, 22:55   #1717
sertore
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Адрес: Italy
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Thumbs up Thanks again

Thanks for brilliant job from me and Betasom team: keep up you work, you rocks!
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Старый 01-09-2011, 23:15   #1718
dd149
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Thanks for the good work again, we will report tets as usual, but French people are still on hollidays so a bit of time will be necessary
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Старый 02-09-2011, 13:50   #1719
sertore
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Exclamation [BUG] Diesel kilos does not recharge battery again

Hello RA team, we suspect that some diesel Kilos does not recharge the battery on multiplayer session (not multistation). What can we do to let you able to investigate about the issue? Have we to use special dll or executable or have we just to say you which are the Kilo types that does not work? We can create a test scenario, checking with other people which are the unit types that does not work: any special information like debug log, tags of units used, anything else? Thanks.
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Старый 03-09-2011, 20:59   #1720
CrazyIvan
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Сообщение от sertore Посмотреть сообщение
Hello RA team, we suspect that some diesel Kilos does not recharge the battery on multiplayer session (not multistation). What can we do to let you able to investigate about the issue? Have we to use special dll or executable or have we just to say you which are the Kilo types that does not work? We can create a test scenario, checking with other people which are the unit types that does not work: any special information like debug log, tags of units used, anything else? Thanks.

I shall check it in two days on my workers computers.

DLL for ShipControl "Kilo" - was not changed for the version 1.33.

Probably, the time of a charge is simply increased.

As - the operating time of batteries was increased, accordingly and the time of a charge also was increased.
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