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Старый 16-09-2018, 04:51   #2881
Billy
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Сообщение от CrazyIvan Посмотреть сообщение
what's wrong with this mission?

PS: I did something to fix it, but I do not remember exactly
That mission couldn't be completed if Buffalo was sunk but you reach the ice cap. It is because when the ship got sunk, it gets removed and script won't recognize that. I think what you did was to fix that.
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Старый 16-09-2018, 07:41   #2882
Billy
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an interesting observation, not sure if it's a bug.
The mission I used "invade motherland" of SC missions. I get TIW and sonar buoy warnings from 2 Nimrod aircraft 36nmi away. Sub launched and surface ship launched torpedoes are ok. You can't only hear TIW within a certain range.
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Старый 16-09-2018, 13:46   #2883
CrazyIvan
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For me, this is a known default bug - you will get TIW from sonobuoy, if the torpedo is at a distance of 3 miles from him. (the distance to the player can be just huge - 300, 400 miles for example.)

And - TIW players get on both on submarines and on ships.
Вложения
Тип файла: 7z !! _Tiw_Sonobuoy_Bug.7z (1.2 Кб, 9 просмотров)
Тип файла: 7z RA_RSR12_Race_of_the_Cripples.7z (4.9 Кб, 7 просмотров)
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Старый 17-09-2018, 04:01   #2884
Billy
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Сообщение от CrazyIvan Посмотреть сообщение
For me, this is a known default bug - you will get TIW from sonobuoy, if the torpedo is at a distance of 3 miles from him. (the distance to the player can be just huge - 300, 400 miles for example.)

And - TIW players get on both on submarines and on ships.
I am v1.45. I thought this bug has been fixed in 1.45? So do I still need this patch if I have 1.45?
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Старый 17-09-2018, 23:02   #2885
CrazyIvan
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This bug can not be deleted.

At least - in this way as we use it. (editing via hex codes without having a basic source)
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Старый Вчера, 19:44   #2886
Billy
Senior Aircraftsman
 
Регистрация: Feb 2016
Сообщений: 54
Just reporting three other possible bugs:
1. When American carrier gets hit by Oscar's UGM missiles, its in-flight fighters also suffer damage in the air. It seems this occurs randomly. I don't remember seeing this bug back in 1.43.
2. When Arleigh Burke class destroyers flight 1 and 2 get attacked by a barrage of missiles, they will only launch 2-3 missiles at a time. It seems their VLS is not getting used. (it seems all American DDG and CG couldn't use VLS. They all launch a few missiles regardless how many enemy missiles are launched against them.) Russian warships are working fine.
3. When a missile gets destroyed, all other SM-2s aimed at that missile would self-destruct.
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