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Старый 15-01-2018, 21:51   #2761
Jaf
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1. How do I make one mission's setup in a campaign depend on how successful you are in a previous missions?
You must edit the DW campaign, set the checkbox "UseDoctrineLanguage" for the trigger, in the conditions of the trigger it is necessary to put a "Completed Trigger", select the previous mission and trigger from it, and select required Action.
And if the unit is ticked as "KeyPlayer" in Mission#1, and in the next Mission#2 you put a unit with the same name , then the appearance of this unit in the second mission will depend on the survival of this unit in the first mission.

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2. It seems the active sonar on Los Angelos Flt III SSN is broken.
It seems the active sonar on Los Angelos Flt III SSN is not broken.

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3. I don't own Sub Command, but I want to have the mission briefing video (.wav files). Where can I find these files?
Unpack this FILE (from RA Site)
to your ...\Dangerous Waters\Scenario folder.
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Последний раз редактировалось Jaf; 15-01-2018 в 22:46.
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Старый Вчера, 02:09   #2762
Billy
Senior Aircraftsman
 
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@Jaf

Thanks for the tips on #1 and #3. For #2, what is your range? In my scenario, the target was at 10k yards and I saw absolutely nothing. Also, my newly launched torpedos or countermeasures don't show up either.

Последний раз редактировалось Billy; Вчера в 04:05.
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Старый Вчера, 07:06   #2763
seadog0514
seadog
 
Регистрация: Aug 2016
Адрес: China
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I found a funny thing about perry.
if you keep CIWS in FULL AUTO mod, it will shoot any missle perry fires...........

is there any place we can find new mission or campaign?
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Старый Вчера, 21:53   #2764
Billy
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I found a funny thing about perry.
if you keep CIWS in FULL AUTO mod, it will shoot any missle perry fires...........

is there any place we can find new mission or campaign?
CIWS in Full auto is supposed to shoot anything that's flying. It was the original design, not something introduced by Reinforced Alert.
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Старый Вчера, 21:55   #2765
Jaf
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In my scenario, the target was at 10k yards and I saw absolutely nothing. Also, my newly launched torpedos or countermeasures don't show up either.
The signal strength of Active Sonar Echo depends on the surface area of the target (Target Aspect).
For example, ADCAP gives no signal when moving to/from you, but if perpendicular to your course it return a signal.
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Старый Вчера, 22:00   #2766
Billy
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I am in the process of building a new campaign which features SSN VA class and more modern platforms and weapons than most of existing campaigns. However I am still learning mission editor, so I need some help from experts here. Here is my number 1 lesson:

1. In the second mission of the sub command campaign, "Transit", there are a few scripts (1 through 4). I believe these scripts are about system damage on towed arrays if own ship attacks civilian ships. However, I don't understand why the mission needs these scripts and triggers. So as soon as you attack a civilian ship, your system gets damaged as a punishment?
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Старый Вчера, 22:15   #2767
CrazyIvan
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If you attack civilian vessels - the commander of the ship should be punished and not the system.

If you attack civilian vessels - other naval patrols should be increased. Who will find your captain - and punished.
__________________
Only the dead have seen the end of the war.
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Старый Вчера, 23:33   #2768
Billy
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The signal strength of Active Sonar Echo depends on the surface area of the target (Target Aspect).
For example, ADCAP gives no signal when moving to/from you, but if perpendicular to your course it return a signal.
Wow, that's so hard to see. Btw, do you also hear the sound of contact returns? Cuz the returns you point out are smaller and fainter than some of the noise in the background. Just wonder how you reliably pick out the correct returns.
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Старый Сегодня, 00:13   #2769
Jaf
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Wow, that's so hard to see. Btw, do you also hear the sound of contact returns?
If the signal strength is slightly higher than the background, then you not hear returns.
But you can still see and mark faint contact.
Hint: send another ping (or pings) and you can see contact.
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Старый Сегодня, 07:20   #2770
Billy
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Сообщение от Jaf Посмотреть сообщение
If the signal strength is slightly higher than the background, then you not hear returns.
But you can still see and mark faint contact.
Hint: send another ping (or pings) and you can see contact.
@Jaf I see. Thanks. Btw, could you take a look at subcommand campaign mission 2? I am trying to learn mission editor. I have a good understanding of most of things, but just couldn't figure out why having systemdamage on towed arrays scripts. It seems script 1 to 4 are useless, not sure why having them there. Perhaps you can teach me and help me learn here.
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Старый Сегодня, 12:00   #2771
seadog0514
seadog
 
Регистрация: Aug 2016
Адрес: China
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any suggestion
how to remain undetected?
and how to counter detect?
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