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-   -   -ReinForce Alert - worldwide discussion (https://www.redrodgers.com/forums/showthread.php?t=4912)

dasOoops 09-01-2010 16:29

I say shortly: Happy New Year all! :) Without discrimination :)) And with Christmas! :))

Rosencrantz 13-01-2010 00:40

One question and one idea came into my mind. Is oil rig floating like a ship or grounded and stationary like a building in RA? (I don't have RA installed now, as I'm waiting for 1.1, so I can't check this out.)

I'm just thinking that could it be possible to give an ordinary ship extending legs like an oil rig (which, I think, grow as much as needed), and could we move "stationary ship" or "ship in anchorage" problem to the history? You know, then there would be maybe three classes of freighter for example: original Freighter, Freighter loaded and then, within the "buildings", Freighter stationary.

Most of the times these specialized stationary ships would be probably decorations only, but I think they could be nice. Personally I hate wandering ships in port and have thought many times how the problem could be solved. By editing wind and current the problem can't be solved properly and definitely.

Comments, please...


Greetings,
-RC-

fitzcarraldo 14-01-2010 23:07

There is a new estimated date for the one-one RA?

I´m desesperate for the new mod!!!:152:

I´ll watch that, I´ll watch that....:32:

Fitz :157:

MR.Wood 16-01-2010 03:58

Any more units being added from the past release ?
Also you guys kick a**:pilot

Jaf 16-01-2010 13:36

Цитата:

Сообщение от fitzcarraldo (Сообщение 107755)
There is a new estimated date for the one-one RA?

New estimated date for 1.1 - when will be ready ;)

Цитата:

Сообщение от MR.Wood (Сообщение 107762)
Any more units being added from the past release ?
Also you guys kick a**:pilot

1. Victor-I SSN (Rus)
2. Victor-II SSN (Rus)
3. Akula-I SSN (Rus)
4. Rubis SSN (France)
5. Améthyste SSN (France)

whiskey111 17-01-2010 15:09

I have a few questions:
1. player ctrl helicopters - when they are not controlled by human during the mission they just started to fly north east. It's very embarrassed situation becasue it requireds to always have enough people to play or editing the mission all the time. I remember that in Lwami and pure DW 104 helicopters works correctly. If this possible to do the same in RAmod ?

2. TLAM missles firing by AI DDGs doesn't work properly and they are just flying over the target. Even if the target is near sea level (without any terrain obstacles). Or maybe I'm doing something wrong.

3. Type 212, Lada, Akula II impr. - special forces deploy doesn't exist or doesn't work. Any changes in the future ?

4. When special forces reached their target, this target is going to be destroyed. It is very difficult then to create scenario with special forces deployment because they are going to destroy everything :D Is this possible (and correct with RAmod main idea) to make special forces not destroying their target ?

5. Akula I - possible to add this sub in RA1.1 ? We have only Akulas of North Fleet. It will be nice to have some Akula I of Pacific Fleet.

Thanks for replying :)

CrazyIvan 18-01-2010 12:18

Цитата:

Сообщение от whiskey111 (Сообщение 107772)
I have a few questions:
1. player ctrl helicopters - when they are not controlled by human during the mission they just started to fly north east. It's very embarrassed situation becasue it requireds to always have enough people to play or editing the mission all the time. I remember that in Lwami and pure DW 104 helicopters works correctly. If this possible to do the same in RAmod ?

2. TLAM missles firing by AI DDGs doesn't work properly and they are just flying over the target. Even if the target is near sea level (without any terrain obstacles). Or maybe I'm doing something wrong.

3. Type 212, Lada, Akula II impr. - special forces deploy doesn't exist or doesn't work. Any changes in the future ?

4. When special forces reached their target, this target is going to be destroyed. It is very difficult then to create scenario with special forces deployment because they are going to destroy everything :D Is this possible (and correct with RAmod main idea) to make special forces not destroying their target ?

5. Akula I - possible to add this sub in RA1.1 ? We have only Akulas of North Fleet. It will be nice to have some Akula I of Pacific Fleet.

Thanks for replying :)

1. Fixed
2. Fixed
3. Work good.
4. No.
5. Added in v. 1.1

whiskey111 18-01-2010 12:35

About point 3: you wrote that it works but it doesn't for me now. Maybe it's me doing something incorrect. How to deploy special forces from lada if this unit doesn't have option "deploy special forces" ?

Thanks for the answers. Very nice to hear that Akula I is added to v1.1.
You all make excellent work !

PJB 18-01-2010 14:21

Цитата:

Сообщение от whiskey111 (Сообщение 107779)
About point 3: you wrote that it works but it doesn't for me now. Maybe it's me doing something incorrect. How to deploy special forces from lada if this unit doesn't have option "deploy special forces" ?

Thanks for the answers. Very nice to hear that Akula I is added to v1.1.
You all make excellent work !

of course it doesnt work for you yet they are saying its fixed for the new release.:)

whiskey111 19-01-2010 02:45

My next question is about new drivable units. Is there any chance in the future to drive Gotland class submarine ?

fleet command CC 19-01-2010 10:58

Can I ask who made the,

Vanguard.j3d
Vanguard.bmp
Pulsor.bmp

in the DWX_RA?

CrazyIvan 20-01-2010 10:14

Цитата:

Сообщение от fleet command CC (Сообщение 107797)
Can I ask who made the,

Vanguard.j3d
Vanguard.bmp
Pulsor.bmp

in the DWX_RA?

From SCX-II Project.

See SCX-II (SCX-IIc) Description Doc.

fleet command CC 20-01-2010 11:33

Цитата:

Сообщение от CrazyIvan (Сообщение 107809)
From SCX-II Project.

See SCX-II (SCX-IIc) Description Doc.

Hello CrazyIvan.

Thanks I will check that out niceone. :)

I've got a model of the French Submarine: LE REDOUTABLE S 611, I dunno if you would like it, if you would let me know.

CrazyIvan 20-01-2010 14:39

Цитата:

Сообщение от whiskey111 (Сообщение 107796)
My next question is about new drivable units. Is there any chance in the future to drive Gotland class submarine ?

No, this is not considered as a priority.
Also as Yankie, Papa, and many other...

Obviously, in the version 1.1 Gotland will not be.

whiskey111 20-01-2010 22:59

I would like to ask about what kind of new "realistic" upgrades can we expect in the following version 1.1 or even more future ?
I hope these information are not classified :D

CrazyIvan 21-01-2010 06:06

We do not classify.
Some hundreds changes. And can be more.

fitzcarraldo 21-01-2010 18:46

Is there the possibility of create a personal new Navy with the 1.1 mod? I like add new ships to the existents navies (example: latinamerican countries - A Cuban Akula or a Venezuelan Victor or an Argentinean Seawolf!!!!).

Many thanks for the upcoming update :D

Fitzcarraldo :157:

whiskey111 23-01-2010 14:31

I have some idea about sonar issues. I don't know nothing about realism but it could be interesting from playing point of view.

SITUATION:
This is highly confirmed that long long before we can see a target on the broadband sonar display firstly we can see it on the narrowband sonar display. When we notice a single frequency on the narrowband sonar display we don't see it on the broadband sonar display and mostly we can't mark the target (but AI can do this).

IDEA:
Upgrade broadband sonar display behave into this way that give us possibility to notice a target when in narrowband sonar display is only single frequency.



And one another question, rather about mission making:
is this possible to recover special forces (to the submarine) after their deployed?


Thank you for the answers.

fleet command CC 24-01-2010 00:26

Here is a idea would it be possible to hack DW so the you could, use the unit like you can in Fleet Command? :)

whiskey111 24-01-2010 01:05

I don't understand what's your point.


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