I say shortly: Happy New Year all! :) Without discrimination :)) And with Christmas! :))
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One question and one idea came into my mind. Is oil rig floating like a ship or grounded and stationary like a building in RA? (I don't have RA installed now, as I'm waiting for 1.1, so I can't check this out.)
I'm just thinking that could it be possible to give an ordinary ship extending legs like an oil rig (which, I think, grow as much as needed), and could we move "stationary ship" or "ship in anchorage" problem to the history? You know, then there would be maybe three classes of freighter for example: original Freighter, Freighter loaded and then, within the "buildings", Freighter stationary. Most of the times these specialized stationary ships would be probably decorations only, but I think they could be nice. Personally I hate wandering ships in port and have thought many times how the problem could be solved. By editing wind and current the problem can't be solved properly and definitely. Comments, please... Greetings, -RC- |
There is a new estimated date for the one-one RA?
I´m desesperate for the new mod!!!:152: I´ll watch that, I´ll watch that....:32: Fitz :157: |
Any more units being added from the past release ?
Also you guys kick a**:pilot |
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2. Victor-II SSN (Rus) 3. Akula-I SSN (Rus) 4. Rubis SSN (France) 5. Améthyste SSN (France) |
I have a few questions:
1. player ctrl helicopters - when they are not controlled by human during the mission they just started to fly north east. It's very embarrassed situation becasue it requireds to always have enough people to play or editing the mission all the time. I remember that in Lwami and pure DW 104 helicopters works correctly. If this possible to do the same in RAmod ? 2. TLAM missles firing by AI DDGs doesn't work properly and they are just flying over the target. Even if the target is near sea level (without any terrain obstacles). Or maybe I'm doing something wrong. 3. Type 212, Lada, Akula II impr. - special forces deploy doesn't exist or doesn't work. Any changes in the future ? 4. When special forces reached their target, this target is going to be destroyed. It is very difficult then to create scenario with special forces deployment because they are going to destroy everything :D Is this possible (and correct with RAmod main idea) to make special forces not destroying their target ? 5. Akula I - possible to add this sub in RA1.1 ? We have only Akulas of North Fleet. It will be nice to have some Akula I of Pacific Fleet. Thanks for replying :) |
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2. Fixed 3. Work good. 4. No. 5. Added in v. 1.1 |
About point 3: you wrote that it works but it doesn't for me now. Maybe it's me doing something incorrect. How to deploy special forces from lada if this unit doesn't have option "deploy special forces" ?
Thanks for the answers. Very nice to hear that Akula I is added to v1.1. You all make excellent work ! |
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My next question is about new drivable units. Is there any chance in the future to drive Gotland class submarine ?
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Can I ask who made the,
Vanguard.j3d Vanguard.bmp Pulsor.bmp in the DWX_RA? |
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See SCX-II (SCX-IIc) Description Doc. |
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Thanks I will check that out niceone. :) I've got a model of the French Submarine: LE REDOUTABLE S 611, I dunno if you would like it, if you would let me know. |
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Also as Yankie, Papa, and many other... Obviously, in the version 1.1 Gotland will not be. |
I would like to ask about what kind of new "realistic" upgrades can we expect in the following version 1.1 or even more future ?
I hope these information are not classified :D |
We do not classify.
Some hundreds changes. And can be more. |
Is there the possibility of create a personal new Navy with the 1.1 mod? I like add new ships to the existents navies (example: latinamerican countries - A Cuban Akula or a Venezuelan Victor or an Argentinean Seawolf!!!!).
Many thanks for the upcoming update :D Fitzcarraldo :157: |
I have some idea about sonar issues. I don't know nothing about realism but it could be interesting from playing point of view.
SITUATION: This is highly confirmed that long long before we can see a target on the broadband sonar display firstly we can see it on the narrowband sonar display. When we notice a single frequency on the narrowband sonar display we don't see it on the broadband sonar display and mostly we can't mark the target (but AI can do this). IDEA: Upgrade broadband sonar display behave into this way that give us possibility to notice a target when in narrowband sonar display is only single frequency. And one another question, rather about mission making: is this possible to recover special forces (to the submarine) after their deployed? Thank you for the answers. |
Here is a idea would it be possible to hack DW so the you could, use the unit like you can in Fleet Command? :)
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I don't understand what's your point.
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