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Старый 08-12-2005, 13:51   #2
Hokum
Corporal
 
Регистрация: Nov 2005
Сообщений: 92
Shoot-Through-Friendlies Functionality

We have been working on a feature that will improve a player’s ability to continue damaging a combat target even when a friendly (non-combatant fellow player) runs between you and your target. This should improve the experience when fighting in a group, both for combat and for healing.

How it works:

Non-Combat
Targeting, left-click actions and right-click actions work as they do now
Reticle, targeting brackets and contextual cursors all work as they do now

In Combat
Friendly actions (like healing) ignore all enemies between you and your first “friend”
This means that you can heal someone who is hidden behind your combat target
Combative actions (attacks) ignore all “friends” between you and your combat target
This means that you can shoot through someone who is tanking and damage the enemy beyond him
Red reticle focuses on who you can attack
If you are moused over a friend and an enemy walks behind them, your reticle will turn red
This is only *during* combat
Blue targeting brackets focus on who you can attack
If you have your blue targeting bracket on a friend and an enemy walks behind them, the brackets will switch to the enemy
This is only *during* combat
All non-combat-related “contextual cursors” stop working when you are in a combat state
This means that you will not be able to trade while in combat, for example
When you leave combat
After your target is defeated, and you are off of the hate lists of all enemies, you will return to the Non-Combat state described above
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