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Старый 09-02-2023, 00:18   #3302
CrazyIvan
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Сообщение от CubanFoxtrot Посмотреть сообщение
Hi CrazyIvan.

Don't know if Google Translate is doing a great job here and if I understood entirely, but the point you're raising is the NSE (AI) simulation models are semplified version of the EXE's (player) ones?
Hence you can get asymmetric detection triggers from sensors?
Performance-wise, it would make sense as NSE has to manager many more entities than the EXE side.
The latter would also need additional details for presentation and user interaction.

Sorry in advance in case I didn't grasp what did you intended to explain and show us (had no time to test the scenario yet).
CF.
You're right.
They made it easier to calculate parameters for AI platforms.
For example, this situation - your sub is in the course of 000.
Behind you,there is an AI hostile sub that is also heading 000. (in your baffle area)
You actively ping and the AI sub behind you detects your ping. %-)

The sonalysts did not recognize WHERE the active sensor radiates.
In this example, they simply check that the emitter of the active signal is not in thebaffle zone of the most active intercept.

At the moment,we have eliminated this bug.
Now it will always be checked whether the target is in the cone of RADIATION of the activesignal - active ping, or radar radiation if the radar does not cover 360degrees. There are aviation radars that have 180 degree coverage, not 360degree coverage.
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