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Старый 11-05-2005, 13:03   #73
Dmut
Corporal
 
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Регистрация: Oct 2004
Сообщений: 68
новость проходная поэтому отдельной темы не создаю - вышел патч 1.3
http://www.silent-hunteriii.com/uk/updates.php

Цитата:
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SILENT HUNTER III v1.3

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WARNING:

This new patch modifies game data and in this cases the saves that are made while in missions will not work properly. We highly recommend before installing this patch that "all the Captains should returned to bases" or to load a previous in base save (after install) in order to avoid eventual problems.

CHANGES AND FIXES

1. Now external camera is linked to the U-boat using "," and "."
2. New order for Chief Engineer - Periscope depth
3. Torpedo tube ready message and voice is now active
4. View to heading order implemented using key "-"
5. Head to view order implemented using key "="
6. Fixes a bug where the oxygen was not replenished using snorkel
7. Fixes some bugs to dials in command and sonar room that display wrong information
8. A new advance plotting mode is available (thanks to Akifumi "Jiim" Nojima)
9. Fixed a bug to the waypoint plotting system
10. The crush depth for all submarines has been corrected
11. Submarine damage model has been improved
12. Now Liverpool and Firth of Clyde are in the correct position
13. T II torpedo range has been corrected
14. Type XXI torpedo loading speed has been corrected
15. More radio messages from BdU have been added
16. Escorts ASW attack methods have been improved
17. Escorts spawning issue was solved. Now the convoys will be better protected.
18. Navigation tutorial issue solved: there are no more sudden explosions on boats
19. Gramophone issue was solved: it will be available now while the in-game music is switched OFF.
20. Side of the detected ships is no longer revealed by radar or sonar
21. UZO view by night was improved
22. N-Vidia workaround was improved. First time when the user (with N-Vidia) uses UZO the spray bug will appear. If the user uses Ctrl+P that option will be stored in the main.cfg file and will not be necessary to switch off again that particle system (cause the main.cfg will be updated). The Ctrl+P now is linked only with the particle system from the sub so the other particles in the game will not be affected. When you will exit to free camera or any other view the particle system from the sub will be automatically restarted and the player will not have any issues related to it. After this the player can enter/exit UZO station without any other worries about Ctrl+P.
We didn't make this ON by default because there are the users of ATI cards that have no need of this workaround.
The N-Vidia users can also add in the main.cfg in video section, this line:
HideParticlesNearView=Yes;
23. Un-checking the event camera in video settings now disables it regardless of the setting in the realism menu. The "no event camera" option in that menu is grayed out to reflect this.
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