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Старый 26-02-2010, 02:38   #11
RR_Joy
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MechWarrior: Living Legends Open Beta 0.2.0 Released

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Changelog

Version 0.2.0
-------------
Balance
- Can now use cbill transfer manager while inside a vehicle
- Reduced NARC lock on range from 1000m to 800m.
- Owens now has C3 on all variants.
- Owens now have MASC on B and C variants.
- Warhammer speed has been increased slightly.
- Increased refire rate on SRMs.
- Increased refire rate on StreakSRMs.
- Increased LBX5/10 damage.
- Increased price of most ammo types.
- Decreased MASC speed increase from 50% to 40%.
- Tweaked control performance of all aerospace.
- Greatly increased AC/RAC damage against BA and aerospace.
- Slightly increased spread on RAC2/5s.
- Increased RAC overheat time.
- Rebalanced Rank salaries including starting salary.
- Rebalanced accleration factors on mechs.
- Increased height threshold for applying fall animations on mechs.
- Firebomb and TBolt reload times greatly increased.
- Decreased gauss damage agaisnt aerospace, to prevent guarenteed one shot kills.
- Increased damage and heat of Clan ERPPC.
- Increased speed on both Sulla and Shiva.
- Updated Warhammer configurations.
- Updated Puma configuration.
- Updated Hawkmoth configurations.
- Updated Shiva C configuration.

Bug Fixes
- Stumps on destructible trees are now destructible.
- BA flamer now functions correctly.
- LRM/Streak offsets are now applied when unlocked or guided by tag/narc.
- Reticule targeting now reliable.
- Calliope turrets now properly fire all visual effects on remote clients.
- Fixed multiple ammo reload bugs.
- Laser orientation on remote clients fixed. Vehicle TAG laser now works as intended.
- Tracers orientation on remote clients fixed.
- Missle trails now align to physics direction correctly.
- Fixed ghost MASC sounds on cougar.
- LRMs now adjust descend distance based on height to target.
- Ejector seat is now one shot for both original owner and thieves.
- Mechs do not instantly stop on ejection anymore.
- Joystick x-axis now properly supported.
- Joystick sliders now properly supported.
- Joystick POV switches now properly supported.
- Joystick throttle on mechs now behaves sanely.
- New joystick commands for each axis 'raw' and 'invraw' to send joystick commands without sensitivity.
- When using a joystick, game writes Joystick.cfg file to active profile.
- New min and max variables per joystick axis that allow users to map custom ranges into -1.0 to 1.0 range.
- Fixed corruption of vehicle hud when hitting ESC to go to the main menu.

New Features
- Cheat protection system added.
- Current release uses new installer.
- Prices on all vehicles are now calculated based on chasis, equipment, weapons, and armor.
- C3 computers will now chain together to give even more range.
- Main menu now displays mod version.
- Directional indicator on hud for nearest tag/narc.
- Terrain intelligent bomb sight.
- LongTom projection system.
- Improvements to aerospace controls to allow both percision and speed.
- Rank/Score/Income now scales with how many players are on the server.
- Manpack PPC now has some serious kick to it.
- Lock on cone reduced.
- Lock on timer added which allows you to break line of sight for a short period of time.
- Friendly NARCs and TAGs now show up on the radar/map.
- Added command invertMousePitch to invert pitch on aerospace in game.
- Added analog control of leg turning for relevant devices.
- Added more formal support for gamepads like the xbox360 controller.
- Default actionmap includes mapped functionos for gamepads.
- VTOL booster now angled to move player forward in most situations.

New Content
- Added Osiris to Inner Sphere mechs.
- Added Novacat to Clan mechs.
- Added Thanatos to Inner Sphere mechs.
- Added APC.
- Added Longtom to Innersphere tanks.
- Added MRM20, MRM30, MRM40 missile launchers.
- Added laser based anti-missle system.
- Added Frostbite map.
- Updated Extremity.
- Updated Clearcut.
- Updated Inferno.
- Updated Sandblasted.
- New RAC5 sound.
- New RAC2 sound.
- New sounds for Sulla.
- New nuke particle effect.

Optimizations
- Performance optimizations on desturctible trees.
- Optimized server performance on laser guided missiles.
- Optimized server performance on explosions.
- Optimized server performance on vehicle flamers.
- Optimized RAC sound channel usage.
- Optimized LBL sound channel usage.
- Various map optimizations.

Known Issues:
 - Inferno currently has a misplaced killzone at 500 m height which kills VTOL pilots.

Version 0.1.0
-------------
Balance
- Damage drop off added to Heavy Gauss after 300m.
- Increased damage of all Gauss (except Heavy Gauss).
- Increased Gauss and Clan Gauss ammo per ton from 8 to 12.
- Increased LRM ammo per ton from 120 to 240.
- Decreased SRM ammo per ton from 240 to 120. Increased radius of splash damage.
- Decreased NARC ammo per ton from 6 to 4.
- NARCs no longer emit a signal if they attach to the ground.
- Decreased Medium and Large Pulse Lasers damage.
- Increased damage of all Beam Lasers. Lowered heat of ERLBL.
- Decreased Clan ERPPC heat and increased PPC heat. Increased heat transferred to targets for all PPCs.
- Decreased heat transferred to targets by Flamers.
- Increased RAC2 and RAC5 Damage.
- Increased accuracy of AC2 and AC5. Increased damage to light armor (Battle Armor, hovercraft, VTOL, aerospace). Decreased damage to heavy armor.
- Decreased turn rate of Arrow IV.
- Decreased Battle Armor health regen when moving (from 40 seconds for full health to 60 seconds).
- Decreased Battle Armor health from 150 health to 125 health.
- Inferno charges now add heat to vehicles they detonate on.
- A mech's back torso can now be repaired once destroyed.
- Improved Harasser drivability.
- Changed Harasser C weapon loadout.
- Slightly decreased Partisan armor.
- Decreased Huitzilopochtli heat efficiency and increased price.
- Increased price of Sulla B.
- Increased price of Shiva C.
- Increased MASC speed boost amount.
- Increased mech turn rate.
- Increased Owens and Uller top speed.
- Increased price of Hollander II. Changed weapon loadouts of Hollander II B and C.
- Changed weapon loadout of the Vulture B.
- Changed weapon loadouts and improved heat efficiency of MadCat A, B, and C.
- Changed weapon loadouts of Mauler A and C. Improved heat efficiency of Mauler A, B, and C.
- Changed weapon loadout of MadCat MKII B.
- Changed weapon loadouts of Atlas A, B, and C
- Increased point requirements for every rank.
- Increased CBill rewards for damage.
- Increased rewards for killing Battle Armor.

Bug Fixes
- Fixed several crashes.
- Fixed bug where NARC and TAG gave extremely large rewards.
- Fixed bug where your rank and cbills were not saved after reconnecting.
- Fixed bug that allowed tanks to greatly increase their speed.
- Fixed being able to fire some weapons while shutdown.
- Fixed LBX being able to reload a shot higher than max.
- Fixed bug where shooting pulse lasers into the sky would cause much higher heat than normal.
- Fixed bug where pulse lasers could shoot multiple bursts at a time.
- Missiles no longer explode on contact with water.
- Mechs no longer play their fall animation for short falls.
- Fixed turrets firing randomly after firing once.
- Aerospace can now buy SRM ammo.
- Mechs no longer shutdown after the pilots ejects.
- Brake now works on vehicles with ramping throttle.
- Fixed some of the arm parts on the Shadowcat not falling off.
- Fixed bug where a mech's shutdown sound would loop.
- Fixed PPC third person effect.
- Fixed player name display in the target box.
- Fixed TAG graphic display at certain distances.
- Ammo display now hides empty ammo types.
- Fixed ammo count displays in buy menu.
- Removed some of the console debug messages.

New Features
- Aerospace equipped with fire bombs now have a bomb sight to assist in aiming.
- Added Aerospace altimeter.
- Added new C3 equipment, which allows a mech to upload their radar data to friendlies within a certain radius. Available on the Raven and Cougar.
- New radar icons for turrets and Battle Armor.
- Friendlies and detected radar entities are displayed on the overview minimap.
- Added a random chance for parts to blow off when a mech or vehicle explodes.
- Kills, deaths, and score are now tracked if you disconnect and reconnect during the same game.

Optimizations
- Reduced server network and cpu usage, especially during large fights.
- Heavily optimized usage of sound channels.
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