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Старый 17-04-2015, 07:42   #2135
elpuxo
Leading Aircraftsman
 
Регистрация: Apr 2015
Сообщений: 18
Yes, I got that, but someone has already modified those dll's for each interface/platform, you?

So are you planning to do next update 1.40 for modRA in future?

I would "vote" for RA more then 688hk.
Don't get me wrong, I've finished 688kh first time back then in '96,'97, hehe, long time ago. Still have it installed on hard drive. Fidel's folly, Against all odds

So yeah, 688hk is cool but DW+RA is kickass, more advanced naval sim, eg. multistation multiplayer, its first in the world. No other naval sim have that!.

And compared to LWAMI , modRA is more realistic, towed arrays for example.
In original DW and lwami too, there is 60 degrees blind spot, hard cut..
Which is totally Unreal.
Healthy thinking!. I would say it is even smaller then 20 degrees, maybe 1-5,10, or even 0,... depends how far towed array is deployed and what speed sub is moving., washout.

Because if sub is going slow enough, towed array sinks below sub, so it is not in straight line with propeller washout. Theoretically it could have full 360 coverage. Like on OH Perry.. VDS.

That is my guess in reality towed arrays have 360 but they cut out sub on board noise , with filter reduce or even with negative own noise applied to sonar, sound processing.

So that cancels/filter out your own noise you are making. Getting your own noise is quite simple, just put mic outside, where you want and record it , then put it in negative on your own track in sonar sound processing and tada

So no "baffles" or whatever for towed arrays exist, ok, performance reduce is OK, but no HARD CUT 20-60 degrees.. right?

Well, it is just a game
But good work on getting there your self, reducing baffles for towed arrays, vds, whatever.

Please , CrazyIvan if you need help, make modRA standard for DW , and not that lwami arcade game Just kidding, "run"

Cheers
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