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27-11-2016, 19:42 | #1 |
Aircraftsman
Регистрация: Nov 2016
Адрес: Italy
Сообщений: 4
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RA 1.40 Crash
Hello everyone!
I'm new in the forum. First I wanted to congratulate the creators of the mod! It's really fantastic! But I have a problem, very often (almost always) the game crashes when it finishes the loading of the mission. I've tried various settings, differnt d3d8.dll etc. But I can't resolve it. Any idea? Thanks in advance! |
27-11-2016, 23:35 | #2 |
DW & Il2 player
Регистрация: Dec 2008
Сообщений: 140
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I think, more information needed: type of Windows, minidump and etc. (I have Windows7 Home Extended, 64-bit; DW 1.0.0 + patch 1.0.4 + dwx 1.40 - no crashes...)
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28-11-2016, 01:52 | #3 | |
Aircraftsman
Регистрация: Nov 2016
Адрес: Italy
Сообщений: 4
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Цитата:
Windwows 10 Pro 64bit, DW 1.04 Steam edition, d3d8.dll (provieded with RA Mod), RA.140, Rus voices 1.39. Последний раз редактировалось Phantom; 28-11-2016 в 01:59. Причина: Added Mindump.rar |
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28-11-2016, 22:11 | #4 |
DW & Il2 player
Регистрация: Dec 2008
Сообщений: 140
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Windows SDK includes minidump`s viewer (kd.exe or similar)... It can show the causes of crashes.
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29-11-2016, 00:01 | #5 | |||
Aircraftsman
Регистрация: Nov 2016
Адрес: Italy
Сообщений: 4
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Цитата:
Цитата:
Цитата:
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28-11-2016, 22:36 | #6 | |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Цитата:
Try to take advantage of his advice: http://www.redrodgers.com/forums/sho...81&postcount=4 |
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29-11-2016, 22:25 | #7 |
DW & Il2 player
Регистрация: Dec 2008
Сообщений: 140
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Hmmm... Maybe options for debugger needed... Show stack... Second way: run dw under debugger. (I like OllyDbg)
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29-11-2016, 23:18 | #8 | |
Aircraftsman
Регистрация: Nov 2016
Сообщений: 12
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The crash on 2256.dmp seems caused by the "happy" coincidence of the 3D engine picking a 32-bit backbuffer (side effect of the D3D8 emulation wrapper, I believe?) and the non-power of 2 size of gen_dlg_MIDLFT.bmp of shared graphics package.
My notes about it: Цитата:
Последний раз редактировалось CubanFoxtrot; 29-11-2016 в 23:35. |
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29-11-2016, 23:29 | #9 | ||
Aircraftsman
Регистрация: Nov 2016
Сообщений: 12
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Beside this, there're just 2 other CTD causes from the attached minidumps.
Цитата:
Цитата:
Maybe I will investigate them more deeply, if I'll be able to find some more free time. Hope this helps you guys. Keep up the good work! |
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30-11-2016, 01:29 | #10 | ||
Aircraftsman
Регистрация: Nov 2016
Адрес: Italy
Сообщений: 4
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Цитата:
Цитата:
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30-11-2016, 01:59 | #11 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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TO: risorgimento59 Thank you Comrade! I replaced the wrong code for NavalSimEngine of the relative values -10000. Non-flushed cash bug has occurred. But on Win 7 - there is no effect of this error.
__________________
Only the dead have seen the end of the war. |
30-11-2016, 20:44 | #12 |
Aircraftsman
Регистрация: Nov 2016
Сообщений: 12
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You're welcome CrazyIvan.
The database problem looks like broken referencing to the array of entities. I cannot understand where the invalid index comes from, sadly. But it seems to occur inside a loop running until a counter reaches db->profileArr[i].unk0c... Maybe this is an hint for you. @Phantom: Yes, I'm Italian. |
30-11-2016, 22:59 | #13 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
__________________
Only the dead have seen the end of the war. |
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