24-03-2010, 00:16 | #721 | |
Bugcatcher
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Цитата:
The problem of sufficiency of controlled platforms - can be never covered completely. Always there will be a man which wants to test Korean Mod Fishing Boat or South Afriacan -Avro Shackleton- Maritime Plane.... And we owe shall add immediately it In game of hundred units which can be controlled. And everyone wants... |
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24-03-2010, 00:20 | #722 |
Bugcatcher
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We use Ludger Stura DB Editor. And Some Hex Code replace utilites.
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24-03-2010, 00:50 | #723 | |
Bugcatcher
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Цитата:
Even -JSteed- (Subcommand SCX-2c cool modder) this bug could not fixed. It is especially difficult to remove that bug - into NavalSimEngine and other executed files not existing this event in whole. It is required to write a new code. New code to write very difficultly - and thus to insert it into the existing fully completed programm (DW navalsimengine and DLL and EXE files) without presence of the source code. |
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24-03-2010, 01:34 | #724 | |
Sergeant
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Цитата:
Damn to SCS for not correcting such an important bug in the first place. Wakehoming torpedoes are such powerfull weapons, that by not being able to use them in this mode against playable units is just a waste. |
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24-03-2010, 02:23 | #725 | |
Bugcatcher
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Цитата:
Even AI submarine spend wakehoming of a torpedo vainly against the players by the ship. It is awful evil,... damn it ! damn "cool progrmmers, worked with gover..nt US ( only i no sympathize this employer... )". Damn it... Damn it dirty job. They were never polite with us. The bug with Subrocs was fixed. ( Any remark no on this bug - anybody it does not see ??? ) We make that it is necessary to do. In first queue. YouTube- [Наутилус Помпилиус - Дыхание][Bluesubmarin5][AMV] Последний раз редактировалось CrazyIvan; 24-03-2010 в 03:18. |
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24-03-2010, 07:54 | #726 |
Corporal
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24-03-2010, 08:15 | #727 | |
Corporal
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Цитата:
Does anybody have some good idea how to do it more effectively, like some dll reversed program? |
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24-03-2010, 08:55 | #728 |
Corporal
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about source code, just a thought
anybody recall that on the early release of DW, there were 2 version, military and civilian, back then there was a thread in subsim.com introduce military version with some screencaptures, multi-station control in one unit(some like Lan-Multi play stations,more sophisticate),all-angle of view(one picture show a man stand in hangar watching a helo being retracted). but now I can't found it
off course, all of us are playing with civilian version. but I wonder in a military version, may be those dll&exe files have no shell, all open source...... (if you crack out those dlls of sonar,weaponloadout,bridge, you ) anybody familiar with this matter could offer some help? there are too many "if" , just a thought |
24-03-2010, 13:39 | #729 | |
БЧ-2
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Цитата:
Only need to check will the loading whether increase by the game engine and will not whether occur any side effects. Is it necessary to do it? What do you say, comrades? |
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24-03-2010, 14:20 | #730 | |
Sergeant
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Цитата:
Side effects like what ? I was asking about this possibility because wrecks could potentially "spoof" torpedoes in active mode. Say that I launch a torpedo against target 1. If a wreck is between me and target 1 and I don't resteer the torpedo it becomes possibile for it to acquire the wreck instead of the real target. This is interesting in shallow waters of course like in the persian gulf or in the adriatic. In deep ocean it doesn't matter at all. But if you play near to the coast, on the continental shelf then yes having wrecks not disappearing adds a new tactical challenge for players. Edit : just to be clear, the wreck shouldn't disappear from the game but obviously you shouldn't have to see it on ther navmap. |
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24-03-2010, 15:18 | #731 | |
БЧ-2
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Who knows what kind of side effects may occur when I change the code :)
For example, all ships will start to bomb wrecks, or anything else. Wrecks do not lie quietly, but oscillates on the bottom, sometimes it looks very ugly. Цитата:
You will not see it on the map if you disable the option "Show Dead Platform" Последний раз редактировалось Jaf; 24-03-2010 в 15:38. |
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24-03-2010, 16:26 | #732 |
DW Sub Captain
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That editor is in subguru.com.
Many thanks! Fitzcarraldo Последний раз редактировалось fitzcarraldo; 24-03-2010 в 16:48. |
24-03-2010, 16:31 | #733 |
DW Sub Captain
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24-03-2010, 17:20 | #734 |
БЧ-2
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As I said, it is possible, but as a result of a known bug in the code side effect is that the ship is at the bottom with 0% damage (or other <100%)
Therefore, the inclusion of this in 1.1 remains questionable... Is that still need to fix and this bug also. |
24-03-2010, 17:21 | #735 |
Corporal
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@Jaf
what are you going to do with the SSN23 multi-mission platform (MMP), more specialforce unit, more weapon? enhance sonar system? perhaps? compare to other two Seawolf, the MMP make her louder by two dB at 20 knots. It reduced her speed by two knots. |
24-03-2010, 17:30 | #736 |
Corporal
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Benefits From FC add-on
Su-33 Su-34 Su-32 FN what do you think? would you like them be useful in DW? |
24-03-2010, 18:18 | #737 |
Sergeant
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Even as non playable units these models are great. The database of DW has a lot of 3d models that are just plain UGLY and it would need a massive overhaul. They are UGLY even for 1998 standards (when Falcon 4 came out). Did you see the 747 model ? An abomination. |
25-03-2010, 00:42 | #738 | |
DW Sub Captain
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Цитата:
Regards. Fitzcarraldo |
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25-03-2010, 01:02 | #739 |
Senior Aircraftsman
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Адрес: Columbus,Ohio
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They are all 3 used today. What about torpedo presets being changeable. Is it possable to steer the uuv's. Can anyone tellme how to add a dsrv to the Ohio class ssbn that is controlable ?
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25-03-2010, 15:53 | #740 |
Senior Aircraftsman
Регистрация: Aug 2009
Сообщений: 50
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fitzcarraldo
I think it doesn't matter or not so important. As CI said: "It's just a game". And there are many more unreal things in DW as russian sonar battlestation, ESM battlestation, 6 false torpedotubes on Akulas, TIW message, etc. Many things are done just for gameplay. |
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