14-11-2018, 23:05 | #2941 |
Bugcatcher
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Patch #2 For ver. 1.46 Released.
Description: $$$$$$$$ Some info about Patch #2 "Reinforce Alert" (ver 1.46) 1 - SSM Sizzlers (CLUB) missiles fix. (AI and User) 2 - SAM For Controllable Ships and AI platform fix. 3 - SAM Missiles fix default bug, when missile never fly with max.speed * 4 - Ohio Campaign has been fix. $$$$$$$$ Install: Just Copyed Unzip Archive into DW Game Folder. This is cumulative archive - previously released patch #1 is not required. Rel: nov 2018
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14-11-2018, 23:28 | #2942 |
Sergeant
Регистрация: Jul 2016
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Последний раз редактировалось pepe; 15-11-2018 в 00:02. |
16-11-2018, 01:55 | #2943 |
Aircraftsman
Регистрация: Nov 2018
Сообщений: 1
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Hey Ivan, nice to see RA mod is still moving forward. It definitely adds to the game.
Question though, are there any future plans for adding the 885 or 885m Yasen class as a playable sub. They are the newest and best attack boats in the fleet, and I for one am dying to get my hands on the command chair Of one in the game |
17-11-2018, 21:40 | #2944 |
БЧ-2
Регистрация: Nov 2008
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@MANoWAR.U52 from SubSim
If you tried to land off on an air base in Severomorsk, then you blundered a little ;) When approaching Severomorsk comes a new order indicating another base to land off - be attentive. |
17-11-2018, 21:42 | #2945 |
Sergeant
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@Randy T
Hmm adding newest playable warships/subs should be parallel with adding modern AI warships, submarines, systems, weapons etc. If its not, you havent correct "background" for commanding your ultra modern sub |
18-11-2018, 12:12 | #2946 | |
БЧ-2
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@MANoWAR.U52 from SubSim
Цитата:
That's why I said that you need to be more attentive. |
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18-11-2018, 17:35 | #2947 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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In USNI REF ->ownship info max speed for Pelamida II is 15 kts but real value is 20
The same for Irtysh: in game info shows 18 kts but real is 20 (but more sensitive -10) [max sensitivenes is usualy 75%-80% of value writen in USNI] Changes were done in RA 1.45 without any information for players! In my opinion its not fair. It looks like secretely making RUS sensors much better than in "paper" TB-16 wasn't changed - so it wasn't increasing capabilities of all Towed Arrays for better game purposes. I've always defend RA team from accusations RUS mod = RUS ships are OP. It looks i was wrong - its sad for me. Please to correct this informations in next patch. |
21-11-2018, 21:21 | #2948 | |
БЧ-2
Регистрация: Nov 2008
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@MANoWAR.U52 from SubSim
Цитата:
(LINK 4 for helicopters; LINK 11 for airplanes and ships) It is activated via the "Order Menu" -> LINK or by clicking the right mouse button on your plane and then LINK |
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23-11-2018, 11:53 | #2949 |
Aircraftsman
Регистрация: Nov 2015
Сообщений: 10
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Hey Crazy Ivan,
Sorry to bother; I was wondering if you would please consider making the Oberon SSK a playable? It has 6 bow tubes (the stern tubes weren't used in the modern era), no TA and is diesel, so it would fit the Kilo interface very well. If you could consider adding at least one boat each from UK, Australia, Canada (the only difference would be the weapons - UK Tigerfish, Aus Mk 48, etc. - and maybe the sonars), players can add more boats with DW Edit if they want to) The boat would make for some great Cold War missions - and it'd be great to have a Western diesel in the game. (EDIT - sorry, I just read about the Sauro) Thanks very much Crazy Ivan, for a great mod, as always! Stew Последний раз редактировалось Stewy; 23-11-2018 в 12:17. |
15-12-2018, 01:12 | #2950 |
Leading Aircraftsman
Регистрация: Jan 2015
Сообщений: 26
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Hi,
I noticed that in game length of Towed Array of Akula subs differs from the USNI OWNSHIP data. Akula I, in game: 332m USNI: 340m Akula I imp., in game 332m, USNI: 340m Akula II, in game: 342, USNI: 340m Akula III, in game: 342, USNI 700m which one is right? |
15-12-2018, 10:49 | #2951 |
Bugcatcher
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in game
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Only the dead have seen the end of the war. |
16-12-2018, 01:44 | #2952 |
Leading Aircraftsman
Регистрация: Jan 2015
Сообщений: 26
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Ok thanks, I thought I missed something.
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21-12-2018, 02:01 | #2953 |
Leading Aircraftsman
Регистрация: Jan 2015
Сообщений: 26
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I updated my DWX-Cheatsheet.
Small Corrections and data tables updated for DWX 1.46 |
02-01-2019, 03:33 | #2954 |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 98
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happy 2019
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02-01-2019, 19:43 | #2955 |
Corporal
Регистрация: Feb 2016
Сообщений: 83
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09-01-2019, 03:24 | #2956 | ||
Senior Aircraftsman
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 45
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Цитата:
Цитата:
Alternatively can you advise what .dll files need editing and how and what to change to make this happen as well as what numbers to change if it is Hex edit and what the replacement numbers are as I have no idea how to use Hex edit programs. I would be greatly appreciated if this could be fixed now that I have v1.46
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11-01-2019, 02:56 | #2957 | |
Senior Aircraftsman
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Адрес: Adelaide, Australia
Сообщений: 45
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Цитата:
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14-01-2019, 06:06 | #2958 |
Senior Aircraftsman
Регистрация: Jan 2009
Адрес: Adelaide, Australia
Сообщений: 45
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Collins Class newe Entity
Hi CrazyIvan,
It would be great if you could fix the following in your next update for the Collins Class Submarine 1. Add a new Entity namely HMAS Rankin SSG-78 to the Collins Class Sub? This was the last Collins Class sub launched 07 November 2001 and commissioned on 29 March 2003. 2. Correct Collins class classification from SSK to SSG. 3. Correct the weapons loadout from 18 to 22 (as per info obtained) Thank you in advance
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27-01-2019, 00:31 | #2959 |
Bugcatcher
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Version 1.47 - Has Been Released.
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Only the dead have seen the end of the war. |
27-01-2019, 01:43 | #2960 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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Thank you for new version. RA 1.47 installed - now its time for checking what's new
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