13-10-2021, 08:01 | #3221 |
Aircraftsman
Регистрация: Nov 2015
Сообщений: 10
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Haha - no, just humble suggestions - thank you for a great mod.
Stew |
17-10-2021, 15:10 | #3222 |
Aircraftsman
Регистрация: Nov 2015
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Oh, just noticed too the Seasprite ASW helo main rotor texture seems messed up. It's a rotating translucent grey square.
I also just fired on an armed oil rig with the Perry naval gun and the "Loud explosion, bearing 129" announcement got stuck on repeat. Последний раз редактировалось Stewy; 17-10-2021 в 16:06. |
19-10-2021, 23:57 | #3223 | |
Bugcatcher
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Цитата:
If you draw the correct one, I'll accept it for the mod.
__________________
Only the dead have seen the end of the war. |
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31-10-2021, 02:05 | #3224 |
Aircraftsman
Регистрация: Nov 2015
Сообщений: 10
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Thanks Ivan,
I'll see if copying a rotor file from another helicopter works. Just another thing I noticed, could you consider adding Yu-3 torpedoes to tubes 1-4 of the Chinese Klub capable Kilos? At the moment, the ASW capability of that boat is only 6x Test-71. Thank you, Stewy |
04-11-2021, 12:27 | #3225 |
Статус пользователя
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Ну вы наверно уже знаете, что ссылки на гугл-диск отвалились? Это я чего-то еще не знаю Ссылки на я-диск вроде живы.
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13-11-2021, 23:50 | #3226 | |
Bugcatcher
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Цитата:
Его архив актуален.
__________________
Only the dead have seen the end of the war. |
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16-11-2021, 23:51 | #3227 |
Aircraftsman
Регистрация: Feb 2020
Сообщений: 4
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Hi, there is problems, to play DW on windows 11? someone tried it?
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11-01-2022, 11:12 | #3228 |
Leading Aircraftsman
Регистрация: Feb 2017
Сообщений: 24
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The subommand campaign is crashing for me. The first mission on the russian side works, but not on the american side. Mission 2 doesn't work for either.
This is from windows log: - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Windows Error Reporting" /> <EventID Qualifiers="0">1001</EventID> <Version>0</Version> <Level>4</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2022-01-11T07:04:01.9223340Z" /> <EventRecordID>77784</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>Svantesdator</Computer> <Security /> </System> - <EventData> <Data>1329750758603210696</Data> <Data>1</Data> <Data>APPCRASH</Data> <Data>Inte tillgänglig</Data> <Data>0</Data> <Data>dangerouswaters.exe</Data> <Data>0.1.0.4</Data> <Data>45b1069b</Data> <Data>NavalSimEngine.dll</Data> <Data>0.1.0.5</Data> <Data>45b1066e</Data> <Data>c0000005</Data> <Data>0003e8f8</Data> <Data /> <Data /> <Data>\\?\C:\ProgramData\Microsoft\Windows\WER\Tem p\WERCDC4.tmp.WERInternalMetadata.xml</Data> <Data>\\?\C:\ProgramData\Microsoft\Windows\WER\Rep ortArchive\AppCrash_dangerouswaters._5863c77fff99e 390fd80754c593e9b72e581cbee_5d4ae566_7296b502-f26f-4453-8417-772d7897dbe4</Data> <Data /> <Data>0</Data> <Data>e1df5824-91a8-4943-981d-3877df259816</Data> <Data>268435456</Data> <Data>0a600e26ecc9ad2eb27439450659bfc8</Data> <Data>0</Data> </EventData> </Event> |
11-01-2022, 12:53 | #3229 |
БЧ-2
Регистрация: Nov 2008
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11-01-2022, 13:15 | #3230 |
Leading Aircraftsman
Регистрация: Feb 2017
Сообщений: 24
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It worked. Thank you!
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16-01-2022, 01:03 | #3231 |
Bugcatcher
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Version 1.51 has been released.
__________________
Only the dead have seen the end of the war. |
16-01-2022, 09:02 | #3232 |
seadog
Регистрация: Aug 2016
Адрес: China
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16-01-2022, 12:05 | #3233 |
Leading Aircraftsman
Регистрация: Feb 2017
Сообщений: 24
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Thanks for the new version!
I did get a crash on the first mission russian side of the subcommand campaign. Just when the special forces team is released i get a crash to windows EDIT: After a few tries it worked without crash - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2022-01-16T0728.6022462Z" /> <EventRecordID>78410</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>Svantesdator</Computer> <Security /> </System> - <EventData> <Data>dangerouswaters.exe</Data> <Data>0.1.0.4</Data> <Data>45b1069b</Data> <Data>NavalSimEngine.dll</Data> <Data>0.1.0.5</Data> <Data>45b1066e</Data> <Data>c0000005</Data> <Data>000175fa</Data> <Data>3964</Data> <Data>01d80aaa66cf85db</Data> <Data>D:\Steam\steamapps\common\Dangerous Waters\dangerouswaters.exe</Data> <Data>D:\Steam\steamapps\common\Dangerous Waters\NavalSimEngine.dll</Data> <Data>efe47831-1926-41f5-be88-830d8f5635d2</Data> <Data /> <Data /> </EventData> </Event> Последний раз редактировалось Swampy; 16-01-2022 в 12:56. |
16-01-2022, 18:27 | #3234 |
Bugcatcher
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Probably I can't help you.
With ahigh degree of probability, I can say that this is a default bug. And on yourPS machine, it will happen on vanilla as well.
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Only the dead have seen the end of the war. |
17-01-2022, 01:14 | #3235 |
Bugcatcher
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A small addition.
To correct in the USNI reference, unpack the archive into the your graphicsfolder, and run the bat file. *** Rus Addon Remarks *** BE-12 "Mail" Coastal area anti-submarine amphibious aircraft Depth and Altutudes on this Plane is measured and ordered in meters. Max Speed: 290 kts (530 km/h) Cruise Speed: 245 kts (454 km/h) Patrol Speed: 190 kts (352 km/h) Min Speed in air: 90 kts (167 km/h) Min Safety Speed on water: 6 kts (11 km/h) in game purpose Max Alt: 8.000 m. (26.000 ft) Range: 1782.0 nmi (3,300 km) normal patrol Combat radius: 270.0 nmi (500 km) 3-hr endurance Critical Sea State: 4 and more. Endurance Time: 9.0 hours for patrol speed 190 kts 6.0 hours for maximal speed 290 kts "MAIL" Main Sensors ---------- Sensor Description --------------- ------------------------------------------------------------------------------------------------------- ░ APM-60 MAD sensor Max. Detectable Range: 799 m (874 yards) per each side. Max. Detectable Depth: ~335 m (1098 ft) * - if plane at mimimal flight altitude ------------------------------------------------------------------------------------------- ░ APM-60 SAD sensor Max. Detectable Range: ~550 m (602 yards) per each side. Max. Detectable Depth: ~450 m (1475 ft) * - if plane at mimimal flight altitude ------------------------------------------------------------------------------------------- ░ Initsiativa-2B Surface Search Radar Sweep Period 4 sec 80 nmi Altitude Diapasone Min - 0 Max - 3000 m (9480 ft) ------------------------------------------------------------------------------------------ ░ Stargazer ESM Receiver ------------------------------------------------------------------------------------------- ░ LLTV Low Light TV ------------------------------------------------------------------------------------------- ░ Viaual Mast Detection ~ 1.5 nm - depending sub class ------------------------------------------------------------------------------------------- ----SONOBUOYS----- TYPE-55A ░ Type RGB-55A Shallow Passive Mode 20 m (66 ft) SNR 4; Freqiency: 0-1200 Hz Modeled Range: 8.1 nmi (15048 m). Time Activate sec: 20 ▒ 10 ░ Type RGB-55 Shallow Active Mode 20 m (66 ft) SNR -5; Freqiency: 8000 Hz Modeled Range: 4.3 nmi (8000 m). Time Activate sec: 20 ▒ 10 ================================================== ============== TYPE-25 ░ Type RGB-25 Shallow Passive Mode 20 m (66 ft) SNR 2; Freqiency: 0-1200 Hz Modeled Range: 16.2 nmi (30095 m). Time Activate sec: 20 ▒ 10 ================================================== ================== TYPE-75 ░ Type RGB-75 Shallow Passive Mode 100 m (328 ft) SNR -1; Freqiency: 0-100 Hz Modeled Range: 32.5 nmi (60190 m). Time Activate sec: 150 ▒ 10 ================================================== ==================== ░ BT Bathythermograph Time Activate sec: 15 ---------------------------------------------------------------------- Sonobuoys LifeSpan: Type RGB-75 - 4 hours Type RGB-25 - 2 Hours Type RGB-55 - 2 Hours Type RGB-15 - 24 Hours Bathymetry - 1 Hour NOTE: Radiochannel with DICASS DIFAR VLAD & LOFAR sonobuoys - not supported. GAMEPLAY WEAPONS: Torpedoes: AT-1 (PLAT-1): (ASW Active-Passive). 200 m (656 ft) UMGT-1: (ASW-ASuW, Active-Passive). 500 m (1640 ft) Bomb and Mines: PLAB-250: Conventional Depth Bomb. 656 meters (2152 ft) PMK-2: Mine-Torpedo Complex [CAPTOR with UMGT-1 ASW Torpedo]. 1000 m (3280 ft) Bottom Depth. NOTE: In flight, the aircraft's minimum speed is limited to 90 knots. When landing on water, at a height 1 meters and below, you can set speed less than 90 kts. To take off from the water, you should pick up high a speed, and carry out a rise in height. Setting a high altitude may cause loss of control of the aircraft as it will lose speed. In the "on the water" position, the aircraft is classified by AI platforms as "SURFACE" and can be attacked by SSM missiles. NOTE: The player cannot throw torpedoes at the surface on very low altitude. 4 meters and above - safety drop altitude. Sea State 4 and 5 is critical value.Landing on water will cause the platform to collapse. Early BE-12, carrying ASW AT-1 Torpedoes and PLAB-250 Depth Bomb.. Upgraded version designated as BE-12N, and carry UMGT-1 dual purpose torpedoes, and PMK-2 Captor, equipped with the same torpedoes UMGT-1 with only ASW capability.
__________________
Only the dead have seen the end of the war. |
20-01-2022, 16:11 | #3236 |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 98
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one player told me he got crash frequently.
Today I run RA151 for 5 times, and got 5 crash with different mission map . game running at 2/4*acceleration. fallback to 150 |
23-01-2022, 12:01 | #3237 |
Leading Aircraftsman
Регистрация: Feb 2017
Сообщений: 24
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I get a crash on mission 5 (ocean volture) in the Russian sub command campaign.
It happens every time the us sub get within 5nm of the Kara-cruiser and firing missiles. - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2022-01-23T0623.0006877Z" /> <EventRecordID>79151</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>Svantesdator</Computer> <Security /> </System> - <EventData> <Data>dangerouswaters.exe</Data> <Data>0.1.0.4</Data> <Data>45b1069b</Data> <Data>NavalSimEngine.dll</Data> <Data>0.1.0.5</Data> <Data>45b1066e</Data> <Data>c0000005</Data> <Data>0004436f</Data> <Data>34a8</Data> <Data>01d810212b212942</Data> <Data>D:\Steam\steamapps\common\Dangerous Waters\dangerouswaters.exe</Data> <Data>D:\Steam\steamapps\common\Dangerous Waters\NavalSimEngine.dll</Data> <Data>b9ef300e-4e95-4012-b165-ff29cdbe7534</Data> <Data /> <Data /> </EventData> </Event> |
23-01-2022, 18:47 | #3238 |
Aircraftsman
Регистрация: Nov 2016
Сообщений: 12
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Hello.
I'm also experiencing constant/immediate crashes at <Data>000175fa</Data> like Swampy's last week report. I'm playing first mission of RA campaign. Код:
text:200175FA cmp dword ptr [esi-0B4h], -1.0 ESI register points to a solution type object. I don't know which of its data member you wanted to reference there, but negative offseting it will certainly lead to memory leaks and CTD... Also it doesn't make a lot of sense at all to me to check against a floating point value (-1.0 in this) through flat cmp/imm32 + jge instructions. Shouldn't you load it to FPU first (fld)? Thanks for you efforts to keep this alive. CubanFoxtrot |
23-01-2022, 20:50 | #3239 |
Bugcatcher
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This is a check of the depth of the platform to which the Link, UNKNOWN contact is transmitted.
For ships and aircraft, the depth of which is undoubtedly higher than -1 meter, the link will be transmitted in any case. For submarines, there will be a depth check of the floating wire or radiomast (if without float wire). Loading into the FPU in this case is not required.
__________________
Only the dead have seen the end of the war. |
24-01-2022, 21:09 | #3240 |
Aircraftsman
Регистрация: Nov 2016
Сообщений: 12
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I really don't remember anything about how the Link Data was implemented.
Can't help there, sorry. But [SolutionType-0B4h] will definitely lead to crash on that void/bool? Commander::sub_20017470(Commander *this, SolutionType *s) function if this->AIPlayer_70 == true. Please fix this. In my case (RSR 1st mission) it was SolutionType::srcEntity_154::hullID = 38 ("Warehouse 4") to SolutionType::tgtEntity_158::hullID = 90 ("Sailboat 2"), but I don't think it really matters. Some infos you're certainly aware of I figured out yesterday... Entity *SolutionType::srcEntity_154; Entity *SolutionType::tgtEntity_158; Dynamics *Entity::dynamics_1F4; Motion *Dynamics::motion_78; float Motion::alt_124; // * 1.0936 * 3.0; float SolutionType::tgtEntityCrs_108; float SolutionType::srcEntityAlt_124; float SolutionType::tgtEntityAlt_128; ... class SolutionType: SolutionTypeData, TacticalGroupData, TacticalGroupDataData, Notify; class Entity: EntityData, TacticalGroupData, TacticalGroupDataData, Notify; Again, thanks for the great work on this rather obscure and cumbersome part of the game (the exes). |
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