04-06-2010, 20:10 | #921 |
Senior Aircraftsman
Регистрация: Aug 2009
Сообщений: 32
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Seawolves Navy says great job and thank you
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05-06-2010, 02:52 | #922 |
Senior Aircraftsman
Регистрация: Nov 2008
Сообщений: 43
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Crazy Ivan the Kilo Iran Fix didn't work for me I still get CTD when picking Iranian Kilo in quickmission and selecting loadout or start playing. Am I doing something wrong?
And the fix provided chnaged the interfaces of Alfa too not the Kilo or Iranian Kilo. |
05-06-2010, 04:34 | #923 |
Senior Aircraftsman
Регистрация: Dec 2008
Адрес: Columbus,Ohio
Сообщений: 34
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You guys did a kick ass job thank you
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05-06-2010, 07:00 | #924 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
Try remove a old file 173_588_New Player.lod from a root of game. Interface ALFA - It is correct replacement for Iranian Kilo. |
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05-06-2010, 07:42 | #925 |
Senior Aircraftsman
Регистрация: Nov 2008
Сообщений: 43
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Sweet that did the trick. I'm still going to download the whole rar. archive.
This DWX is truly a gem now I've got to sink something |
05-06-2010, 11:08 | #926 |
Senior Aircraftsman
Регистрация: Feb 2010
Сообщений: 53
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acknowledgments
Great RA team, there are no other words
Thank you so much for all your efforts |
05-06-2010, 14:14 | #927 |
Senior Aircraftsman
Регистрация: Feb 2010
Сообщений: 53
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@RA moders
1) Countermesures no difference in lunching from menu deep or shallow, countermesure stays at sub depth. 2) Dive planes in Amethyste separates from hull if sub speed over 15kts 3) Dive planes disapear from Suffren if sub speed is over 15kts 4) Periscopes in french submarines are very low in water (not 1st time that I mention this) 5) Country menu in stadymiter not in alphabetical order 6) Enemy fire SSN27 generates report as TIW sound report and missile lunch report in window text box 7) TIW report sea state 3 SD at 8Nm in Amethyste depth 100m TIW report sea state 4 BL at 8Nm in Amethyste depth 100m Same but with enemy fire at 22Nm and no report : ) This warning was supposed to be reduced to 4Nm? 8) Are missions edited with previous version playable in new release 9) 1st part of diving process too fast to my point of view (not realistic) Is it possible to make it a bit slower, not like real but just a bit slower. Still testing your superb mod @Goldorak You keep saying that data base is open and that we can modify it as we whish. Could you perhaps let us know how to modify platforms parameters, weapon loadouts and add other units? This way we can add missing units for french fleet (FFG + Helicopter, SSBN and Plane) and modify SSN parameters to more accurate values. This only for use during internal games in MilleSabord. Will this modified version bring some problems in MP games if modified platforms are not in game? Greetings and thanks again to the moders for great work ! Lau Последний раз редактировалось Lau; 05-06-2010 в 19:07. |
05-06-2010, 15:27 | #928 | |||
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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Цитата:
I don't keep saying that the database is open. The RA modders said that the database would be unlocked so you could edit it using the standard tools available in subguru.com. Dwedit for instance. Once you can edit the database, modding is easy. How do you think Mille-sabords made its mod ? Lwami ? AT 3 ? They all edit the standard database and change the values. Now keep in mind, that modding only the database will give you new non playable units, for instance adding new navies and changeing maybe tunning specific values for missiles, torpedoes, subs etc... Ask Nemo how he did the mille-sabords mod. Or in the english comunity ask Molon Labe, Tlam Strike or even Luftwolf. Цитата:
There you will need to hack into dll files and the database. Not for the weak of heart, and to learn how to do correctly it takes times. More so if you start from zero, having no experience whatsoever. Цитата:
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05-06-2010, 15:46 | #929 |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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to RA team:
actual weapon loadout= (default loadout -1) this bug(my opinion) still exist in many later-add platform, if you need, I could fix it one by one |
05-06-2010, 18:16 | #930 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
You have at loadoud "NONE" onboard DSRV or Special Forces? "Sirena"? or "divers? " I have established default loadout as carries - Special Forces. |
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06-06-2010, 01:32 | #931 | |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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Цитата:
the following wpnloadout.dll with two function: 1 disable SLBM loadout function. 2 usefull 24 amout wpnloadout for DeltaIV.rar |
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09-06-2010, 19:24 | #932 |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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Typhoon(3 types) Ohio all get done. weapon loadout no -1 and SLBM loadout disable.
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09-06-2010, 20:43 | #933 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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09-06-2010, 20:56 | #934 | |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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Цитата:
just a detail fix, nothing more |
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10-06-2010, 23:24 | #935 |
Leading Aircraftsman
Регистрация: May 2010
Сообщений: 19
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For goldorak and all designer
http://www.air-defense.net/forum/ind...c,10890.0.html |
11-06-2010, 01:19 | #936 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
Nice Pictures. Tnx. |
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11-06-2010, 22:38 | #937 | |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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Цитата:
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12-06-2010, 03:09 | #938 |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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Nice work in text.dll, "feet"<-->"meter" unit reverse fine
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12-06-2010, 05:15 | #939 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Последний раз редактировалось CrazyIvan; 12-06-2010 в 06:07. |
12-06-2010, 06:22 | #940 |
Senior Aircraftsman
Регистрация: Aug 2009
Сообщений: 32
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Bug Found
The MPT-1UE the torp from the SS-N-27ASW rocket does not ping when searching. The usni and manual say its active/passive homing, the stallion torp says the same but you can hear and see it in active intercept. If this is not a bug then what is the range of the passive sonar for this torp pls. This was discovered in a mulit-player game and was tested with see truth on.
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