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10-10-2013, 13:05 | #1 |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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10-10-2013, 14:38 | #2 |
Leading Aircraftsman
Регистрация: Oct 2013
Сообщений: 19
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I have played around a bit and I think torpedoes and sensors are bugged/nerfed big time... I'm cruising at 35 knots above layer about 1 nm from a torpedo and it doesn't pick me up (active sensor). Some subs don't even detect me even tho I'm driving around them under 5 miles away!! I got "locked on" only by one torpedo so far and I've been targeted by like 3 torps at once every time. They are totally blind/deaf. Neither does AI launch torps deep so it's easy to hide. The torp detection range is extremely bad and even with knowing the exact location of a ship, the torpedo misses...
edit: Surface ships are terrible at spotting me. I remember in stock game in this mission (http://www.subguru.com/DW_missions/Malabar.zip) I got sunk many times by the destroyers but with this mod I'm never detected, let alone sunk. So what's wrong with this mod? |
11-10-2013, 21:39 | #3 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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DW still alive!
Want to thanks again RA team for its efforts on RA MOD: yesterday the french, polish and and italian dangerous waters communities played an international game with more than 12 players using RA 1.37 and we really enjoyed the game (here the replay)!
Please keep your work up, still really appreciated by lot of people around the world! |
18-10-2013, 18:44 | #4 | |
Leading Aircraftsman
Регистрация: Oct 2013
Сообщений: 19
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Цитата:
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24-10-2013, 13:41 | #5 |
Leading Aircraftsman
Регистрация: Oct 2013
Сообщений: 19
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Just found a bug... Playing as Los Angeles, when guessing range in the stadimeter, the guessed range is given in METERS although it says YDS. The range on the tactical map is given in yards tho... I guesstimated a range of 8190 (supposedly yards) and checked on the tac map: the range displayed on the map is aproximately 8950 which is what you get if you convert 8190 meters in yards. You guys may want to fix this..
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25-10-2013, 18:43 | #6 |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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26-10-2013, 16:28 | #7 | |
Leading Aircraftsman
Регистрация: Oct 2013
Сообщений: 19
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Цитата:
Are you guys making a new update any time soon? |
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26-10-2013, 19:59 | #8 |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Not at all!
On the contrary, these reports are very useful since the general task is to make the game better. Yes, update is currently preparing. Exact dates for obvious reasons I can not mention :) |
26-10-2013, 12:02 | #9 |
Leading Aircraftsman
Регистрация: Jun 2009
Адрес: Germany
Сообщений: 20
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Hi
A long time ago i have uploaded a simple picture with my impression of an german interface for the Type 212 in the game. Did this file has any use for you, and if not, how i could help with further improvements for your great work? I playing this game since years for now and it is still my favorite, not even imaginable of playing without the Reinforced Alert mod. Please, keep your great work up! |
26-10-2013, 22:19 | #10 |
Leading Aircraftsman
Регистрация: Oct 2013
Сообщений: 19
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Very nice that someone is still caring for this brilliant game Good job!
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04-02-2014, 20:54 | #11 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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LAST NEWS FOR 1.38 Version:
Some info about add-on "Reinforce Alert" (DWX 1_38 version). [ * - Hardcoded fix ] 1 - ADCAP User Doctrine Fixed: Passive Speed Search Set To 45 kts. 2 - Udaloy Active Sonar Ranges Labels fixed to meters. 3 - AGM-88 HARM Missile water crush problem has been fixed 4 - KA-27 Helix USER, added capability take 2 x Kh-35 URAN [SS-N-25 SwitchBlade ] missiles in loadout. * Pylons has been removed, weapon loadouts placed inside helo body. 5 - Fixed bug with "freeze" russian torpedoes (AI TEST-71 Series). 6 - Fixed bug with KH-35 Uran User, when at short attack range, missile not able hit target. 7 - Sailboat added sound for broadband sonar control User Sub. 8 - US Iowa Class: Fixed To Iowa BB and Iowa CG separate classes. Now Iowa BB able to Shell engage. 9 - Some airstrips has been fixed. 10 - Victor-I SSN: Fix bug when torpedo SET-65 unavailable to loadout from main rack.* 11 - Victor-II SSN: Fix bug when torpedo 65-76 unavailable to loadout from main rack.* 12 - Victor-II SSN: Float Wire an 3D model, coordinates has been corrected. 13 - Bug fixed when AI Sub shot not from doctrine command - fast shot problem (bug 1.37 version) *. 14 - Section "SSP INFO" Added To USNI Data. 15 - Mk 37 Mobile Target - difficult kill bug, has been fixed. 16 - Mobile Mines Doctrine has been fixed, crush depth reached bug remove. 17 - KA-27, MH-60: Fixed bug when Contacts Nav.Map and Acoustic Display have different ID *. 18 - Fixed bug, when sonobuoys undetectable with User MF Active sonar. 19 - Added F-22 Raptor F/A To U.S. 20 - Added GBU-39 Bomb 21 - Added Command Bunker LandBased Hard Object. 22 - Speed Cavitation O.H.P FFG and Udaloy DDG increased To 20-21 kts (vs default 6 kts for O.H.Perry) *. 23 - Fixed a default DW bug, where one type Player submarine and AI submarine, had not the same speed and depth of cavitation *. (For sample: AI KILO cavitating an 213 feet and 10 knots, but the KILO Player not cavitating at the same depth and speed.) 24 - Cavitation is now dependent on the structure of the props:5-blades,7-blades, Pumpjet,etc... Old or new technologies production propellers.* 25 - SA-22 Greyhound SAM Site with 9M335 missile added. 26 - Moskva CVH: 57mm guns fixed firing cones. 27 - Removed bugs voices and text messages with User controllable air platform - when TIW, and detonation message has been received. 28 - The inability to set a minefield in the mission editor eliminated (bug 1.37 version). 29 - SH-3D Sea King ASW Helo added to Peru NAVY. 30 - AI Sub Doctrines remastered for preventing cavitation in tracking and pursuit modes. ================================================== === DW is Rock! Cheers!
__________________
Only the dead have seen the end of the war. |
06-02-2014, 19:24 | #12 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Good news! Eager to see the new version available as soon as possible!
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09-02-2014, 00:45 | #13 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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TO DD149.
Thank you for Your attention to our improvement. Unfortunately, my account is locked on subsim - forever. we try to make the game as realistic as possible - no matter what.
__________________
Only the dead have seen the end of the war. |
09-02-2014, 16:31 | #14 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Thanking the team for its involvement is normal.
By the way the French team is a little bit worried by the fact that you change the platform numbers in the library, which means we have to rewrite the existing missions, I don't know if this could be avoided? In any case 1.38 has a lot of fixes and especially the hardcoded ones must not be easy to do, good job and thanks again, cant wait to learn about release!!! |
09-02-2014, 17:12 | #15 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Small request from France
We have a request for the French Rubis and Amethyste classes, would it be possible to reintroduce Exocet SM39 missiles in the possible weapon loadout, we understand that this was replaced by a fictive missile Asura. To keep this one is no issue, but we would prefer to be able to use the standard weapons in service with French navy.
Thanks for giving it consideration if possible. |
10-02-2014, 20:37 | #16 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
OK - If you wish to see the Exocet SM39 in loadouts, we will make a replacement. PS: ASURA - was introduced as a promising weapon,, maybe it will be adopted in the near future.
__________________
Only the dead have seen the end of the war. |
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11-02-2014, 13:28 | #17 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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No recent information on Asura, seems the program is not very active at this time, crisis is still there...
No need to cancel Asura, by the way, just re-introduce SM39 Exocet if it is simpler. Последний раз редактировалось dd149; 12-02-2014 в 14:37. |
12-02-2014, 19:26 | #18 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
ASURA remains on SUFFREN Class.
__________________
Only the dead have seen the end of the war. |
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13-02-2014, 13:47 | #19 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Thanks a lot, we are waiting the release of 1.38 with high expectations
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13-02-2014, 23:53 | #20 |
Leading Aircraftsman
Регистрация: Oct 2013
Сообщений: 19
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That's great news! Thanks crazyivan&crew
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