19-05-2011, 22:47 | #1621 |
Aircraftsman
Регистрация: May 2011
Адрес: Germany
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I installed the newest version and the bug-fix directly over my 1.31 b version. Now, I can play, but after more or less time, the game crashes. Is this because I haven't installed 1.31 d first or is there another reason?
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19-05-2011, 23:20 | #1622 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
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Install of 1.32 complete over game stock + patch 1.04 give a different result than install update of 17/5/2011 on RA version 1.31c (latest before the new patch): is this correct?
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19-05-2011, 23:22 | #1623 | |
Bugcatcher
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Цитата:
However I recommend to take global archive 1.32 - if you do not experience difficulties with broadband inet. Последний раз редактировалось CrazyIvan; 19-05-2011 в 23:50. |
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19-05-2011, 23:27 | #1624 | |
Bugcatcher
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Цитата:
You have in view of what game gives the message on different files? (DLL, Database or doctrine) For global archive, and 1.31D. I was not the supporter of accommodation of a separate patch. However some people have no broadband inet for download full version 1.32.. For reliability I recommend global archive. Besides - May 18, the global archive and 1.31D was changed. |
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19-05-2011, 23:49 | #1625 | |
Sergeant
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Цитата:
Different mixes of updates and RA versions are really like to not work (different interface files on multiplayer game). |
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20-05-2011, 00:03 | #1626 | |
Bugcatcher
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Цитата:
Probably then the correct decision - in general to refuse from UPDATE, and to remove it from Link download. |
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20-05-2011, 02:02 | #1627 |
Sergeant
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RA version global 1.32 installed on stock game + patch 1.04
7 players - 5 subs and 2 MH-60 - OPFOR: china units XIA/HAN/LUDA/... Test result: good game, Akula I, Akula II, Los Angeles FLT III, Virginia and MH-60 player controlled work fine, as Sizzler and torpedo of used units. CTD of the host after 1:32 mins of game with error stack: 0000: 41 70 70 6c 69 63 61 74 Applicat 0008: 69 6f 6e 20 46 61 69 6c ion Fail 0010: 75 72 65 20 20 64 61 6e ure dan 0018: 67 65 72 6f 75 73 77 61 gerouswa 0020: 74 65 72 73 2e 65 78 65 ters.exe 0028: 20 30 2e 31 2e 30 2e 34 0.1.0.4 0030: 20 69 6e 20 6e 61 76 61 in nava 0038: 6c 73 69 6d 65 6e 67 69 lsimengi 0040: 6e 65 2e 64 6c 6c 20 30 ne.dll 0 0048: 2e 31 2e 30 2e 35 20 61 .1.0.5 a 0050: 74 20 6f 66 66 73 65 74 t offset 0058: 20 30 30 30 31 62 38 33 0001b83 0060: 34 0d 0a 4.. This is the 2nd week that the game crash during a multiplayer without apparent reasons: the French community encountered the same issue, as Nemo can confirm later. We do not understand why, but seems that this game version is pretty less stable than the version 1.31b; we will do other test anyway. Thanks |
20-05-2011, 08:27 | #1628 |
Bugcatcher
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The place of wreck - NavalSimEngine is specified.
Obviously mistake is in what that to the doctrine. It is a repeated mistake? Or the repeated game with same mission will not cause CTD? If can - give me this mission. |
20-05-2011, 09:12 | #1629 |
Sergeant
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When we got the crashes we did not played the scenario again because it take more than 2 hours to be played, but I got repeated crash together with another Betasom player on a specific doggy mission with 1.31c. In these cases I do not have the stack trace because the PC did blue screen with memory dump and reboot with OS recover, without create error event, but I will check better anyway. I have the missions at home and I will send you them this late afternoon. Meanwhile I try to ask to Nemo to report the French community errors to check if are the same of our. Thanks
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20-05-2011, 10:39 | #1630 |
Leading Aircraftsman
Регистрация: May 2010
Сообщений: 19
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For info on the last version of RA 1.31D:
crash usually after min 1H game never crashed before. The game crashes: - either during a station change - Explosion - Destruction of the unity of the host (this is mostly me) - For no particular reason on Navmap. - Using the high frequency sonar( all submarine) Tonight we will test the mod 1.32 |
20-05-2011, 10:45 | #1631 | |
Sergeant
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Цитата:
Our feelings on version 1.31c and 1.32: - either during a station change - possible but not always noticed - Explosion - for sure! - Destruction of the unity of the host (this is mostly me) - for sure! CTD also for a not direct hit with damage of ownship - For no particular reason on Navmap. - confirm CTD without apparent reasons, worste case - Using the high frequency sonar( all submarine) - old bug never solved, frequency of CTD related to graphic card used RA version 1.31b, and previuos versions, seems to be more stable on first 3 points. I will post our test missions here for analysis this late afternoon. Thanks. Последний раз редактировалось sertore; 20-05-2011 в 11:00. |
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20-05-2011, 11:11 | #1632 |
Leading Aircraftsman
Регистрация: May 2010
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Yes i confirm the 1.31B was very stable
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20-05-2011, 11:18 | #1633 |
Bugcatcher
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To: Sertore -
- Explosion - for sure! Whose Explosion ? |
20-05-2011, 12:07 | #1634 |
Sergeant
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From our side we mean esplosions on naval units due to attack with every type of weapons: previous time the game crashed just during the explosion of a RBU deployed by a SUBROC (UUM-44) launched by a Thresher AI against my sub (I was hosting), other times due to the hit with wakehoming torpedo against naval units. We can exclude that explosion on land target cause CTD anyway. This point is not strictly related to the next one, (Destruction of the unity of the host), but is connected with explosions and possible kill of every naval units present in the scenario and hit all the players, not just the host. Thanks.
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20-05-2011, 14:19 | #1635 |
Bugcatcher
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It is very strange - as executed files (EXE and NavalSimEngine. DLL) practically are identical at the version 1.31_B and 1.32.
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20-05-2011, 15:28 | #1636 |
Sergeant
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Адрес: Italy
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Yes CrazyIvan, you are right: I already compared the binary that are quite the same. Maybe different doctrines or interface dlls can make additional CTD due to unexpected events?
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20-05-2011, 15:39 | #1637 |
Sergeant
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Doctrines seem to be quite possible, based on the behavior as observed, interfaces are normally only called for some specific issues, what do you think?
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20-05-2011, 15:50 | #1638 |
Bugcatcher
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Obviously that the game experiences difficulties with the network protocol.
As - in single game, anything similar I do not observe - all works stably. |
20-05-2011, 17:08 | #1639 |
Leading Aircraftsman
Регистрация: Mar 2010
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Everything works fine for me in single player also!
just an eye candy report: some navigation lights in car carrier ship and cargo ship are not in correct place (green and white bulbs float behind or below the ship hull). |
21-05-2011, 01:32 | #1640 |
Leading Aircraftsman
Регистрация: May 2010
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First report from 1.32:
9 players (submarine) 1 FFG AI 1 MH AI and 4 civilian ship 2H40min of play No crash to report for the moment |
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