30-11-2011, 20:31 | #1761 | |
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Цитата:
It - duplicated option. Actually, the damage LINK 11, in DLL files has the same key, which operates damage of a Mast of Radio. Completely to switch off communication, you should apply 2 scripts: 1. To damage LINK 11 or RadioMast (this same) on the given time (in script language, time put in seconds - 600 (1 Hour ), if value = -1, then damages will be actually forever ). 2. To damage Floating Wire on the given time. The previous contacts received on LINK 11 - will remain still on nav.map, but new contacts - to act any more will not be.
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Only the dead have seen the end of the war. Последний раз редактировалось CrazyIvan; 04-12-2011 в 00:36. |
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04-12-2011, 23:34 | #1762 | |
Aircraftsman
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Цитата:
I wanted to point out another problem. When the ADT detects missile the crew does not report this! This event is very important and should be reported. |
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05-12-2011, 09:03 | #1763 |
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I do not see any problems with the Radar Station report.
I receive both textual and voice message.
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05-12-2011, 17:57 | #1764 |
Aircraftsman
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In my Test with this mission http://www.mediafire.com/?14tb73zbs1rgdvg i don't receive any message.
Regards |
05-12-2011, 21:56 | #1765 | |
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Цитата:
1. This problem was eliminated for release v. 1.34
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06-12-2011, 01:36 | #1766 |
Aircraftsman
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I'm sorry, but you've encountered the problem of the ADT in my testing mission?
Two other questions: 1) With the FFG hull sonar, you can mark contacts that do not show any trace. This is strange! 2) Why in the panel of sonobuoy, in the right side I can not select the Mode button of sonobuoy. This right side is set as a Ship control, should be used with sonobuoy launch by FFG. Последний раз редактировалось NavyUSA; 06-12-2011 в 02:19. |
06-12-2011, 13:20 | #1767 |
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MIM-23B HAWK SAM
MIM-23B SAM missing texture "green2.bmp" |
07-12-2011, 10:14 | #1768 |
Sergeant
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Project 885 Yasen / Graney class
Any chance to have the Severodvinsk (and further Kazan) in RA 1.34, maybe controllable?
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07-12-2011, 15:18 | #1769 |
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Tnx Cayman!
Has been fixed.
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09-12-2011, 23:41 | #1770 |
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ONLY FOR INFO:
For some variety, we decided to make minor changes to the game Sub Command - about correcting errors in the most recent addition (SCX-2C). Here are the preliminary changes. 1. Added SS-N-27 ASM: 2-stage supersonic missile. ----------------------------------------- 2. PMR and PMT russian mine complex has been added. ----------------------------------------- 3. Downed Pilot Now has small emergency signal, and allowed for ESM search. ----------------------------------------- 4. Subwrecks has emergency buoy (if not "transit tactic") - allowed for ESM search. ----------------------------------------- 5. Minesweeper helos added. (Really cleaning minesfields) ----------------------------------------- 6. Sonobuoys Models Added (Planes And Helos Now Dpor Sonobuoys at Unknown MAD Contact). ----------------------------------------- 7. Fixed Problem with AAW Missile - bug with CounterMeasures { Sample: ( Debugger LOG info ) [2720] ECMJammer detected by AA-11 Archer AAM with Infrared at rng 1945 ?? [2720] AA-11 Archer AAM [2720] Homing On [2720] Electronic Counter Measures [2720] Chaff detected by AA-11 Archer AAM with Infrared at rng 4357 ?? [2720] AA-11 Archer AAM [2720] Homing On [2720] Chaff [2720] AA-11 Archer AAM [2720] Acquired [2720] Chaff [2720] IRFlare detected by AA-10 Alamo AAM with FCRadar at rng 10675 ?? [2720] AA-10 Alamo AAM [2720] Homing On [2720] Infrared Flare [2720] AA-10 Alamo AAM [2720] Acquired [2720] Infrared Flare } These bugs were eliminated. Now: Flare - will be detected only IR-Missiles, Chaff - it is found out Visual and FCRadar sensors, Electronic Counter Measures - FCRadar and ESM (AntiRadar Missiles - HARM, Kegler ,etc.). ----------------------------------------- 8. Loadouts on Akula-I Improved has been changed: Torpedo 53-65M replaced on torpedo USET-80. ----------------------------------------- 9. Depth And Speed On Topredoes has been fixed: UGST: Max Depts - reduced to 515 meters (1689 feet). USET-80: Max Depts - 1000 meters (3280 feet), Max Speed - 48 kts. ----------------------------------------- 10. KA-31 Helix AEW Helo: Removed Torpedoes. ----------------------------------------- 11. Active Sonar cue - no more sound-echo, without mark at display. (By Krabb) ----------------------------------------- 12. Added MGT-1, MPT-1UE, UMGT Torpedo. (Changed some Loadouts on Russian aviation). ----------------------------------------- 13. Soviet mobile mine speed increased to 42 kts. ----------------------------------------- 14. Physics weapons has been fixed: Torpedo and missiles now damaged with icebergs collision. (By Krabb) ----------------------------------------- 15. IOWA BB Class, max.speed has been fixed. ----------------------------------------- 16. EMCON bug fixed - radars on AI Ships now spontaneously is not switch-on when counterdetect occured.(By Krabb) ----------------------------------------- 17. MAD sensors on ASW aviation changed to limited max. depth detection. ----------------------------------------- 18. KILO SS - Loadouts, has been replaced: Kilo RUS; Kilo IRAN; Kilo China: SS-N-16 Stallion has been reload to SS-N-15 Starfish. Kilo INDIA: SS-N-16 Stallion has been reload to SS-N-27 ASW ----------------------------------------- 19. Udaloy-II DDG Added. ----------------------------------------- 20. Old SSG; SSGN; and SSBN launch missiles only in surfaced position. ----------------------------------------- 21. SSM Missiles now have a different altitude cruises. ----------------------------------------- 22. Chinese Huchuan PHT forgotten 3D model restored. ----------------------------------------- 23. Charli SSGNs - Loadouts, has been replaced: Removed 65-76 Torpedoes. SS-N-15 Starfish only in Charlie-II now. ----------------------------------------- 24. Long Range Coastal SSM -Redut- Launcher added. ----------------------------------------- 25. AGM-65 Maverick,AS-4 Kitchen, AS-12 Kegler,AGM-88 HARM etc... now work correctly (not dive in the water after launch) ----------------------------------------- 26. Akulas - fixed coordinates TT muzzle ----------------------------------------- 27. Player wakehoming torpedoes have been fixed - targeting only when crossing the wake of the stream. (with the bow side - no more targeting) ----------------------------------------- Maybe someone still loves Sub Command, and it will please him. PS: The list is not finished - some more fixes and adding the most interesting battles units to be added.
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Only the dead have seen the end of the war. Последний раз редактировалось CrazyIvan; 16-12-2011 в 11:33. |
15-12-2011, 23:51 | #1771 |
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CrazyIvan - thank you for the answer.
However, how can be Link11 disabled for the aircrafts ? |
16-12-2011, 00:51 | #1772 | |
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Цитата:
For what? For AI - does not block the communication. For platform under player control - have the same option in the script "Damage Link 11" to aviation.
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17-12-2011, 03:47 | #1773 |
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But this option does not work for the aircrafts. Script is enabled by the trigger (I got the message) and I receive new contact updated by the Link11.
Последний раз редактировалось whiskey111; 17-12-2011 в 15:27. |
17-12-2011, 18:13 | #1774 | |
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Цитата:
As I wrote above that, the link 11 in a submarine is associated with breakage of the mast. On board plane or helo, there is no mast, and hence communication does not break. That is - in the plane THERE IS NO STATION of communication as such.
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17-12-2011, 19:43 | #1775 |
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Is there any chance to fix it ? I mean, to make controlable aircraft to have working "Link11 demage" script.
What is the maximum range for guns (Udaloy and OHP) ? Can I find a reference somwehere ? |
18-12-2011, 17:17 | #1776 |
Aircraftsman
Регистрация: Dec 2011
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Hi, first of all thanks a lot for the mod.
I'd have two questions: - Do you have any further plans for the RA Mod or is it now considered more or less finished (aport from minor fixes)? - Any chance that you could fix the bug with the 'Suicide Attack' script? It cannot be canceled by using the 'Script off'. |
19-12-2011, 07:13 | #1777 | |
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Цитата:
another thing is that the platform after the abolition of scripts are not executed before the prescribed tactics. As well as ships - after the tactics of evasion in the missile attack, the ship is no longer using the prescribed route.
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20-12-2011, 09:16 | #1778 | |
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Цитата:
The problem with LINK 11, was solved. (for next version 1.34 ) Udaloy 100 mm gun - 21.000 m Perry 76 mm gun - 14.460 m
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20-12-2011, 13:50 | #1779 |
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This is great news - about fixed Link11.
Could you please attached the information of gun's range to the weapon manual ? |
20-12-2011, 16:51 | #1780 |
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OK
This has been added in platform description (For O.H.Perry and Udaloy) - USNI Data.
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Only the dead have seen the end of the war. Последний раз редактировалось CrazyIvan; 21-12-2011 в 01:22. |
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