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#1881 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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Crazy Ivan: I have some issues with installation RA mod. Don't know why and I'm trying solve it. The case is, that after installation RA mod, my passive sonars, heli and sonoboys are nor able to catch anything.
Clear DW 1.4 works fine. Could you explain me, why in every RAR file is BAT file which is overwitting durring unrarring these files ? Does it matter which BAT file I use to install RA mod ? |
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#1882 | |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Цитата:
Right-click on the first RAR-file, select "Extract files...", point to game folder to unpack and RA will be unpack fully. Then run the BAT-file to install. Hope this helps. |
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#1883 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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So only one RAR file is required to be unpacked ? (I mean, the rest is unpacking automatically ?)
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#1884 |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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#1885 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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#1886 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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1. Does the Dev Team plan to add new surface warships as controllable ? If yes, what can we expect in the future ?
2. (referring to pt1) Is there isa chance to have new developed ships like German F123 Brandenburg class ? |
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#1887 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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#1888 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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I did some tests and here are my results:
Driving one of the top submarines I'm not able to clasify FFG or Udaloy in range more than 3nm (by towed array) if that kind of surface ship is not cavitating. Driving the FGG or Udaloy, I'm not able to detect any top submarine moving at 5kts (by towed array) further than about 4nm. It seems that only cavitating units are able to be detected. It brings some strange issues, for example: there is no own unit contact on the sonar if your unit is not cavitating. Why it is strange ? Because how it is possible that towed array is not able to detect own unit at speed 7kts for example ? I don't even mention about heli because these are completely deaf. All tests done in perfect weather conditions. Could you please tell me if this is the new realism upgrade ? Edited 17.04.2012: I think I found the reason: values NRD in database. For DIFAR and DICASS values are +3 - what makes them so deaf. Other sonoboys are something like -5. Very similar is about towed array on FFG and some subs. Active sonar on sonoboys are also affected. I'm not sure in what version it was corrected because I didn't play long time. CrazyIvam - could you please look at this ? Последний раз редактировалось whiskey111; 17-04-2012 в 23:37. |
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#1889 |
Aircraftsman
Регистрация: Nov 2011
Сообщений: 14
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Hi RA team,
Link for download not found! ![]() Thanks |
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#1890 |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Try download from here:
http://ra-dwx.narod.ru/download.htm @whiskey111 CrazyIvan is very (even VERY) busy in RL, so please be patient in waiting for a response from him. |
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#1891 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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Hi Jaf
I'm aware of his limited time for RA project. I just wrote what I have noticed, and not only me. I'm waiting patiently for his kindly investigate on this issue. Thank you for the replay ;-) edited: I would like to be the tester of RA project. Could it be possible ? |
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#1892 |
Aircraftsman
Регистрация: Sep 2011
Сообщений: 11
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I tried the LADA Class Submarine. But what i Found is (look in the Attachments)...
![]() I am Using the 1.35 Version ;-) |
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#1893 |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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#1894 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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I would like to ask if there is any chance to have the answer to my questions ;-)
I know that some people are very busy but it looks like my questions are completely forgoten. The issue about some serious detection range is very problematic to all dangerouswaters.pl community. It prevents us from regular games. |
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#1895 |
Senior Aircraftsman
Регистрация: Aug 2009
Сообщений: 50
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So what's the problem? Just don't play
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#1896 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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The problem is that was fine and now it isn't.
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#1897 |
Senior Aircraftsman
Регистрация: Aug 2009
Сообщений: 50
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For GAMEplay purposes maybe it was fine. So wait for the answer
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#1898 |
Aircraftsman
Регистрация: Sep 2011
Сообщений: 11
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would be nice if the 212A had the control room from the Seawolf. Not the old from an russian Submarine.
It would also be nice to control the German 206 Submarine and more Surface Vessels like the Lütjens or the Mölders and other. Regards :-) |
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#1899 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Some update for old Sub Command game has been released.
Download allow from first page this theme.
__________________
Only the dead have seen the end of the war. |
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#1900 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Hello,
I report the following (please note that everything works fine in single player): 1. on Atlantic MK3 IT, in a multistation session with two players (player1 : pilot/TACCO/radar/link 11 control and player2 : acoustic/MAD/ESM/infrared), everyone can access to CAMERA. It is normal for player 2, with the station assigned, and cause an error (bitmap not loaded) for player1, with CTD at the first change of station after accessed to CAMERA. 2. SF releasing does not work for 212A and Alfa in multiplayer game even with all stations assigned to a player only (SF remains unavailable on quick menu in the NavMap). Thanks for possible help. |
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Здесь присутствуют: 15 (пользователей: 0 , гостей: 15) | |
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